Magic_Game/src/kiwano/2d
Nomango e887f1655b Add Actor::MoveTo & Actor::MoveBy 2020-07-15 16:26:23 +08:00
..
action update ActionGroup 2020-07-15 16:25:49 +08:00
Actor.cpp [deploy] add Actor::GetPhysicBody 2020-06-22 00:57:43 +08:00
Actor.h Add Actor::MoveTo & Actor::MoveBy 2020-07-15 16:26:23 +08:00
Canvas.cpp update Allocator 2020-05-29 17:44:07 +08:00
Canvas.h [deploy] Use Canvas::GetContext2D() instead of drawing functions 2020-04-26 21:20:58 +08:00
DebugActor.cpp Color uses 255-format values 2020-06-24 17:34:24 +08:00
DebugActor.h DebugActor use ring buffer to collect frame statistics 2020-06-23 17:59:19 +08:00
GifSprite.cpp [deploy] Add box2d debug draw 2020-02-23 14:56:14 +08:00
GifSprite.h [deploy] Change source code charset to gb2312 2020-03-19 14:28:50 +08:00
LayerActor.cpp Add allocator 2020-02-20 22:27:09 +08:00
LayerActor.h [deploy] Change source code charset to gb2312 2020-03-19 14:28:50 +08:00
ShapeActor.cpp refactoring project 2020-05-24 11:26:21 +08:00
ShapeActor.h [deploy] Change source code charset to gb2312 2020-03-19 14:28:50 +08:00
Sprite.cpp Add allocator 2020-02-20 22:27:09 +08:00
Sprite.h [deploy] Use Canvas::GetContext2D() instead of drawing functions 2020-04-26 21:20:58 +08:00
Stage.cpp refactoring project 2020-05-24 11:26:21 +08:00
Stage.h [deploy] Change source code charset to gb2312 2020-03-19 14:28:50 +08:00
TextActor.cpp refactoring project 2020-05-24 11:26:21 +08:00
TextActor.h [deploy] Change source code charset to gb2312 2020-03-19 14:28:50 +08:00
Transition.cpp refactoring project 2020-05-24 11:26:21 +08:00
Transition.h [deploy] Change source code charset to gb2312 2020-03-19 14:28:50 +08:00