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action
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update ActionGroup
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2020-07-15 16:25:49 +08:00 |
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Actor.cpp
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[deploy] add Actor::GetPhysicBody
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2020-06-22 00:57:43 +08:00 |
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Actor.h
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Add Actor::MoveTo & Actor::MoveBy
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2020-07-15 16:26:23 +08:00 |
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Canvas.cpp
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update Allocator
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2020-05-29 17:44:07 +08:00 |
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Canvas.h
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[deploy] Use Canvas::GetContext2D() instead of drawing functions
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2020-04-26 21:20:58 +08:00 |
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DebugActor.cpp
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Color uses 255-format values
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2020-06-24 17:34:24 +08:00 |
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DebugActor.h
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DebugActor use ring buffer to collect frame statistics
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2020-06-23 17:59:19 +08:00 |
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GifSprite.cpp
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[deploy] Add box2d debug draw
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2020-02-23 14:56:14 +08:00 |
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GifSprite.h
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[deploy] Change source code charset to gb2312
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2020-03-19 14:28:50 +08:00 |
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LayerActor.cpp
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Add allocator
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2020-02-20 22:27:09 +08:00 |
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LayerActor.h
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[deploy] Change source code charset to gb2312
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2020-03-19 14:28:50 +08:00 |
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ShapeActor.cpp
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refactoring project
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2020-05-24 11:26:21 +08:00 |
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ShapeActor.h
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[deploy] Change source code charset to gb2312
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2020-03-19 14:28:50 +08:00 |
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Sprite.cpp
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Add allocator
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2020-02-20 22:27:09 +08:00 |
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Sprite.h
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[deploy] Use Canvas::GetContext2D() instead of drawing functions
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2020-04-26 21:20:58 +08:00 |
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Stage.cpp
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refactoring project
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2020-05-24 11:26:21 +08:00 |
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Stage.h
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[deploy] Change source code charset to gb2312
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2020-03-19 14:28:50 +08:00 |
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TextActor.cpp
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refactoring project
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2020-05-24 11:26:21 +08:00 |
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TextActor.h
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[deploy] Change source code charset to gb2312
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2020-03-19 14:28:50 +08:00 |
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Transition.cpp
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refactoring project
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2020-05-24 11:26:21 +08:00 |
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Transition.h
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[deploy] Change source code charset to gb2312
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2020-03-19 14:28:50 +08:00 |