Magic_Game/core/Action/RotateTo.cpp

21 lines
356 B
C++

#include "..\e2daction.h"
#include "..\e2dnode.h"
e2d::RotateTo::RotateTo(float duration, float rotation)
: RotateBy(duration, 0)
{
_endVal = rotation;
}
e2d::RotateTo * e2d::RotateTo::clone() const
{
return new (e2d::autorelease) RotateTo(_duration, _endVal);
}
void e2d::RotateTo::_init()
{
RotateBy::_init();
_deltaVal = _endVal - _startVal;
}