151 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			151 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dbase.h"
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| 
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| // 上一帧与当前帧的时间间隔
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| static int s_nInterval = 0;
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| // 游戏开始时长
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| static double s_fTotalTime = 0;
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| 
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| 
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| double e2d::Time::getTotalTime()
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| {
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| 	return s_fTotalTime;
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| }
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| 
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| int e2d::Time::getDeltaTime()
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| {
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| 	return s_nInterval;
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| }
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| 
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| 
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| #if HIGHER_THAN_VS2010
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| 
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| #include <thread>
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| #include <chrono>
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| using namespace std::chrono;
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| 
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| 
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| // 游戏开始时间
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| static steady_clock::time_point s_tStart;
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| // 当前时间
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| static steady_clock::time_point s_tNow;
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| // 上一帧刷新时间
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| static steady_clock::time_point s_tFixedUpdate;
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| // 上一次更新时间
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| static steady_clock::time_point s_tLastUpdate;
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| // 每一帧间隔
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| static milliseconds s_tExceptedInvertal;
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| 
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| 
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| bool e2d::Time::__init()
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| {
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| 	s_tStart = s_tLastUpdate = s_tFixedUpdate = s_tNow = steady_clock::now();
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| 	s_tExceptedInvertal = milliseconds(15);
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| 	return true;
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| }
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| 
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| void e2d::Time::__uninit()
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| {
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| }
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| 
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| bool e2d::Time::__isReady()
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| {
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| 	return s_tExceptedInvertal < duration_cast<milliseconds>(s_tNow - s_tFixedUpdate);
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| }
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| 
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| void e2d::Time::__updateNow()
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| {
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| 	// 刷新时间
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| 	s_tNow = steady_clock::now();
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| }
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| 
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| void e2d::Time::__updateLast()
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| {
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| 	s_tFixedUpdate += s_tExceptedInvertal;
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| 	s_tLastUpdate = s_tNow;
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| 
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| 	s_tNow = steady_clock::now();
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| 	s_nInterval = static_cast<int>(duration_cast<milliseconds>(s_tNow - s_tLastUpdate).count());
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| 	s_fTotalTime = static_cast<double>(duration_cast<milliseconds>(s_tNow - s_tStart).count()) / 1000.0;
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| }
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| 
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| void e2d::Time::__sleep()
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| {
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| 	// 计算挂起时长
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| 	int nWaitMS = 16 - static_cast<int>(duration_cast<milliseconds>(s_tNow - s_tFixedUpdate).count());
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| 	
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| 	if (nWaitMS > 1)
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| 	{
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| 		// 挂起线程,释放 CPU 占用
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| 		std::this_thread::sleep_for(milliseconds(nWaitMS));
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| 	}
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| }
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| 
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| 
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| #else
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| 
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| 
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| #include <mmsystem.h>
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| #pragma comment(lib, "winmm.lib")
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| 
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| // 时钟频率
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| static LARGE_INTEGER s_tFreq;
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| // 游戏开始时间
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| static LARGE_INTEGER s_tStart;
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| // 当前时间
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| static LARGE_INTEGER s_tNow;
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| // 上一帧刷新时间
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| static LARGE_INTEGER s_tFixedUpdate;
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| // 上一次更新时间
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| static LARGE_INTEGER s_tLastUpdate;
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| // 每一帧间隔
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| static LONGLONG s_tExceptedInvertal;
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| 
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| 
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| bool e2d::Time::__init()
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| {
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| 	::timeBeginPeriod(1);					// 修改时间精度
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| 	::QueryPerformanceFrequency(&s_tFreq);	// 获取时钟频率
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| 	::QueryPerformanceCounter(&s_tNow);		// 刷新当前时间
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| 	s_tStart = s_tLastUpdate = s_tFixedUpdate = s_tNow;
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| 	s_tExceptedInvertal = 15LL * s_tFreq.QuadPart / 1000LL;
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| 	return true;
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| }
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| 
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| void e2d::Time::__uninit()
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| {
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| 	::timeEndPeriod(1);	// 重置时间精度
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| }
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| 
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| bool e2d::Time::__isReady()
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| {
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| 	return s_tExceptedInvertal < (s_tNow.QuadPart - s_tFixedUpdate.QuadPart);
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| }
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| 
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| void e2d::Time::__updateNow()
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| {
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| 	::QueryPerformanceCounter(&s_tNow);
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| }
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| 
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| void e2d::Time::__updateLast()
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| {
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| 	s_tFixedUpdate.QuadPart += s_tExceptedInvertal;
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| 	s_tLastUpdate = s_tNow;
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| 
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| 	::QueryPerformanceCounter(&s_tNow);
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| 	s_nInterval = static_cast<int>((s_tNow.QuadPart - s_tLastUpdate.QuadPart) * 1000LL / s_tFreq.QuadPart);
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| 	s_fTotalTime = static_cast<double>(s_tNow.QuadPart - s_tStart.QuadPart) / s_tFreq.QuadPart;
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| }
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| 
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| void e2d::Time::__sleep()
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| {
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| 	// 计算挂起时长
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| 	int nWaitMS = 16 - static_cast<int>((s_tNow.QuadPart - s_tFixedUpdate.QuadPart) * 1000LL / s_tFreq.QuadPart);
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| 	// 挂起线程,释放 CPU 占用
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| 	if (nWaitMS > 1)
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| 	{
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| 		::Sleep(nWaitMS);
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| 	}
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| }
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| 
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| 
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| #endif |