Magic_Game/core/Action/MoveBy.cpp

39 lines
601 B
C++

#include "..\e2daction.h"
#include "..\e2dnode.h"
e2d::MoveBy::MoveBy(double duration, Vector vector)
: FiniteTimeAction(duration)
{
_deltaPos = vector;
}
void e2d::MoveBy::_init()
{
FiniteTimeAction::_init();
if (_target)
{
_startPos = _target->getPos();
}
}
void e2d::MoveBy::_update()
{
FiniteTimeAction::_update();
if (_target)
{
_target->setPos(_startPos + _deltaPos * _delta);
}
}
e2d::MoveBy * e2d::MoveBy::clone() const
{
return GC::create<MoveBy>(_duration, _deltaPos);
}
e2d::MoveBy * e2d::MoveBy::reverse() const
{
return GC::create<MoveBy>(_duration, -_deltaPos);
}