65 lines
1.3 KiB
C++
65 lines
1.3 KiB
C++
#include "..\..\e2dshape.h"
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e2d::RoundRectShape::RoundRectShape()
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: _radiusX(0)
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, _radiusY(0)
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{
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}
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e2d::RoundRectShape::RoundRectShape(Size size, double radiusX, double radiusY)
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: _radiusX(float(radiusX))
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, _radiusY(float(radiusY))
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{
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this->setSize(size);
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}
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e2d::RoundRectShape::RoundRectShape(Point topLeft, Size size, double radiusX, double radiusY)
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: _radiusX(float(radiusX))
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, _radiusY(float(radiusY))
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{
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this->setPivot(0, 0);
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this->setPos(topLeft);
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this->setSize(size);
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}
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e2d::RoundRectShape::~RoundRectShape()
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{
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}
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double e2d::RoundRectShape::getRadiusX() const
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{
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return _radiusX;
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}
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double e2d::RoundRectShape::getRadiusY() const
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{
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return _radiusY;
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}
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void e2d::RoundRectShape::setRadiusX(double radiusX)
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{
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_radiusX = float(radiusX);
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}
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void e2d::RoundRectShape::setRadiusY(double radiusY)
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{
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_radiusY = float(radiusY);
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}
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void e2d::RoundRectShape::_renderLine()
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{
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Renderer::getRenderTarget()->DrawRoundedRectangle(
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D2D1::RoundedRect(D2D1::RectF(0, 0, _width, _height), _radiusX, _radiusY),
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Renderer::getSolidColorBrush(),
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_strokeWidth
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);
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}
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void e2d::RoundRectShape::_renderFill()
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{
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Renderer::getRenderTarget()->FillRoundedRectangle(
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D2D1::RoundedRect(D2D1::RectF(0, 0, _width, _height), _radiusX, _radiusY),
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Renderer::getSolidColorBrush()
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);
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}
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