184 lines
4.2 KiB
C++
184 lines
4.2 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include <mutex>
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#include <kiwano/core/Common.h>
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#include <kiwano/core/Module.h>
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#include <kiwano/core/Time.h>
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#include <kiwano/core/Timer.h>
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#include <kiwano/core/Singleton.h>
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#include <kiwano/core/event/Event.h>
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#include <kiwano/platform/Runner.h>
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#include <kiwano/platform/Window.h>
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namespace kiwano
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{
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/**
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* \~chinese
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* @brief 获取版本号
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*/
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extern KGE_API int GetVersion();
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/**
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* \~chinese
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* @brief 应用程序,控制游戏的整个生命周期,包括初始化、启动、结束以及事件分发等
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*/
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class KGE_API Application : public Singleton<Application>
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{
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friend Singleton<Application>;
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public:
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Application();
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virtual ~Application();
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/**
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* \~chinese
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* @brief 启动应用程序
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* @param runner 程序运行器
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* @param debug 是否启用调试模式
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* @note 该函数是阻塞的,应用程序结束时函数返回
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*/
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void Run(RunnerPtr runner, bool debug = false);
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/**
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* \~chinese
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* @brief 终止应用程序
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*/
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void Quit();
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/**
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* \~chinese
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* @brief 获取程序运行器
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*/
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RunnerPtr GetRunner() const;
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/**
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* \~chinese
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* @brief 获取主窗口
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*/
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WindowPtr GetMainWindow() const;
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/**
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* \~chinese
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* @brief 获取计时器
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*/
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TimerPtr GetTimer() const;
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/**
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* \~chinese
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* @brief 是否正在运行
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*/
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bool IsRunning() const;
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/**
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* \~chinese
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* @brief 添加模块
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* @param[in] module 模块
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*/
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void Use(Module& module);
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/**
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* \~chinese
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* @brief 设置时间缩放因子
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* @details 设置时间缩放因子可等比例放大或缩小时间进度
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* @param scale_factor 缩放因子
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* @warning 设置为负数可能导致动画系统紊乱
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*/
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void SetTimeScale(float scale_factor);
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/**
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* \~chinese
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* @brief 分发事件
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* @details 将事件分发给所有事件功能模块
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* @param evt 事件
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*/
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void DispatchEvent(EventPtr evt);
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/**
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* \~chinese
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* @brief 分发事件
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* @details 将事件分发给所有事件功能模块
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* @param evt 事件
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*/
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void DispatchEvent(Event* evt);
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/**
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* \~chinese
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* @brief 在主线程中执行函数
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* @details 提供在其他线程调用 Kiwano 函数的能力
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* @param func 需要执行的函数
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*/
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void PreformInMainThread(Function<void()> func);
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/**
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* \~chinese
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* @brief 更新所有模块
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* @param dt 时间间隔
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*/
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void Update(Duration dt);
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/**
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* \~chinese
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* @brief 创建渲染上下文并渲染画面
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*/
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void Render();
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/**
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* \~chinese
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* @brief 销毁游戏运行过程中产生的所有资源
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*/
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void Destroy();
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private:
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bool running_;
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float time_scale_;
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RunnerPtr runner_;
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TimerPtr timer_;
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List<Module*> modules_;
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std::mutex perform_mutex_;
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Queue<Function<void()>> functions_to_perform_;
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};
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inline RunnerPtr Application::GetRunner() const
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{
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return runner_;
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}
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inline WindowPtr Application::GetMainWindow() const
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{
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KGE_ASSERT(runner_);
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return runner_->GetMainWindow();
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}
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inline TimerPtr Application::GetTimer() const
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{
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return timer_;
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}
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inline bool Application::IsRunning() const
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{
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return running_;
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}
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} // namespace kiwano
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