Magic_Game/src/kiwano/2d
Nomango 876035ccae Update actions 2020-02-12 22:34:40 +08:00
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action Update actions 2020-02-12 22:34:40 +08:00
Actor.cpp Change default char code 2020-02-10 13:47:00 +08:00
Actor.h Change source charset to utf-8 2020-02-10 17:32:04 +08:00
Button.cpp Update Button & Sprite 2020-02-11 22:56:12 +08:00
Button.h Update Button & Sprite 2020-02-11 22:56:12 +08:00
Canvas.cpp Layer rename to LayerActor & LayerArea rename to Layer 2020-02-10 18:03:35 +08:00
Canvas.h Layer rename to LayerActor & LayerArea rename to Layer 2020-02-10 18:03:35 +08:00
DebugActor.cpp Change default char code 2020-02-10 13:47:00 +08:00
DebugActor.h Change source charset to utf-8 2020-02-10 17:32:04 +08:00
Frame.cpp Update Singleton 2020-02-08 09:59:17 +08:00
Frame.h Change source charset to utf-8 2020-02-10 17:32:04 +08:00
FrameSequence.cpp Update FrameSequence 2020-02-11 17:04:37 +08:00
FrameSequence.h Update FrameSequence 2020-02-11 17:04:37 +08:00
GifSprite.cpp Update Singleton 2020-02-08 09:59:17 +08:00
GifSprite.h Change source charset to utf-8 2020-02-10 17:32:04 +08:00
LayerActor.cpp Update StrokeStyle 2020-02-11 12:09:59 +08:00
LayerActor.h Update StrokeStyle 2020-02-11 12:09:59 +08:00
ShapeActor.cpp Update ShapeActor 2020-02-12 10:04:16 +08:00
ShapeActor.h Update ShapeActor 2020-02-12 10:04:16 +08:00
Sprite.cpp Update Button & Sprite 2020-02-11 22:56:12 +08:00
Sprite.h Update Button & Sprite 2020-02-11 22:56:12 +08:00
Stage.cpp Change default char code 2020-02-10 13:47:00 +08:00
Stage.h Change source charset to utf-8 2020-02-10 17:32:04 +08:00
TextActor.cpp Add factory functions 2020-02-07 11:03:22 +08:00
TextActor.h Update StrokeStyle 2020-02-11 12:09:59 +08:00
Transition.cpp Layer rename to LayerActor & LayerArea rename to Layer 2020-02-10 18:03:35 +08:00
Transition.h Layer rename to LayerActor & LayerArea rename to Layer 2020-02-10 18:03:35 +08:00