540 lines
14 KiB
C++
540 lines
14 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include <functional>
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#include <kiwano/2d/Actor.h>
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#include <kiwano/2d/action/ActionTween.h>
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namespace kiwano
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{
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//-------------------------------------------------------
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// Ease Functions
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//-------------------------------------------------------
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inline EaseFunc MakeEaseIn(float rate)
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{
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return std::bind(math::EaseIn, std::placeholders::_1, rate);
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}
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inline EaseFunc MakeEaseOut(float rate)
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{
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return std::bind(math::EaseOut, std::placeholders::_1, rate);
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}
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inline EaseFunc MakeEaseInOut(float rate)
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{
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return std::bind(math::EaseInOut, std::placeholders::_1, rate);
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}
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inline EaseFunc MakeEaseElasticIn(float period)
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{
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return std::bind(math::EaseElasticIn, std::placeholders::_1, period);
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}
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inline EaseFunc MakeEaseElasticOut(float period)
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{
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return std::bind(math::EaseElasticOut, std::placeholders::_1, period);
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}
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inline EaseFunc MakeEaseElasticInOut(float period)
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{
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return std::bind(math::EaseElasticInOut, std::placeholders::_1, period);
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}
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KGE_API EaseFunc Ease::Linear = math::Linear;
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KGE_API EaseFunc Ease::EaseIn = MakeEaseIn(2.f);
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KGE_API EaseFunc Ease::EaseOut = MakeEaseOut(2.f);
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KGE_API EaseFunc Ease::EaseInOut = MakeEaseInOut(2.f);
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KGE_API EaseFunc Ease::ExpoIn = math::EaseExponentialIn;
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KGE_API EaseFunc Ease::ExpoOut = math::EaseExponentialOut;
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KGE_API EaseFunc Ease::ExpoInOut = math::EaseExponentialInOut;
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KGE_API EaseFunc Ease::BounceIn = math::EaseBounceIn;
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KGE_API EaseFunc Ease::BounceOut = math::EaseBounceOut;
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KGE_API EaseFunc Ease::BounceInOut = math::EaseBounceInOut;
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KGE_API EaseFunc Ease::ElasticIn = MakeEaseElasticIn(0.3f);
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KGE_API EaseFunc Ease::ElasticOut = MakeEaseElasticOut(0.3f);
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KGE_API EaseFunc Ease::ElasticInOut = MakeEaseElasticInOut(0.3f);
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KGE_API EaseFunc Ease::SineIn = math::EaseSineIn;
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KGE_API EaseFunc Ease::SineOut = math::EaseSineOut;
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KGE_API EaseFunc Ease::SineInOut = math::EaseSineInOut;
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KGE_API EaseFunc Ease::BackIn = math::EaseBackIn;
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KGE_API EaseFunc Ease::BackOut = math::EaseBackOut;
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KGE_API EaseFunc Ease::BackInOut = math::EaseBackInOut;
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KGE_API EaseFunc Ease::QuadIn = math::EaseQuadIn;
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KGE_API EaseFunc Ease::QuadOut = math::EaseQuadOut;
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KGE_API EaseFunc Ease::QuadInOut = math::EaseQuadInOut;
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KGE_API EaseFunc Ease::CubicIn = math::EaseCubicIn;
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KGE_API EaseFunc Ease::CubicOut = math::EaseCubicOut;
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KGE_API EaseFunc Ease::CubicInOut = math::EaseCubicInOut;
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KGE_API EaseFunc Ease::QuartIn = math::EaseQuartIn;
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KGE_API EaseFunc Ease::QuartOut = math::EaseQuartOut;
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KGE_API EaseFunc Ease::QuartInOut = math::EaseQuartInOut;
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KGE_API EaseFunc Ease::QuintIn = math::EaseQuintIn;
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KGE_API EaseFunc Ease::QuintOut = math::EaseQuintOut;
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KGE_API EaseFunc Ease::QuintInOut = math::EaseQuintInOut;
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//-------------------------------------------------------
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// ActionTween
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//-------------------------------------------------------
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ActionTween::ActionTween()
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: dur_()
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, ease_func_(nullptr)
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{
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}
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ActionTween::ActionTween(Duration duration, EaseFunc func)
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: dur_(duration)
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, ease_func_(func)
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{
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}
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void ActionTween::Update(Actor* target, Duration dt)
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{
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float percent;
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if (dur_.IsZero())
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{
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percent = 1.f;
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Complete(target);
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}
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else
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{
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Duration elapsed = GetElapsed() - GetDelay();
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float loops_done = elapsed / dur_;
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while (GetLoopsDone() < static_cast<int>(loops_done))
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{
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Complete(target); // loops_done_++
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}
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percent = (GetStatus() == Status::Done) ? 1.f : (loops_done - static_cast<float>(GetLoopsDone()));
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}
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if (ease_func_)
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percent = ease_func_(percent);
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UpdateTween(target, percent);
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}
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//-------------------------------------------------------
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// Move Action
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//-------------------------------------------------------
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ActionMoveByPtr ActionMoveBy::Create(Duration duration, Vec2 const& displacement)
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{
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ActionMoveByPtr ptr = new (std::nothrow) ActionMoveBy;
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if (ptr)
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{
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ptr->SetDuration(duration);
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ptr->SetDisplacement(displacement);
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}
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return ptr;
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}
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ActionMoveBy::ActionMoveBy() {}
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void ActionMoveBy::Init(Actor* target)
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{
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if (target)
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{
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prev_pos_ = start_pos_ = target->GetPosition();
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}
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}
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void ActionMoveBy::UpdateTween(Actor* target, float percent)
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{
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Point diff = target->GetPosition() - prev_pos_;
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start_pos_ = start_pos_ + diff;
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Point new_pos = start_pos_ + (displacement_ * percent);
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target->SetPosition(new_pos);
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prev_pos_ = new_pos;
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}
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ActionPtr ActionMoveBy::Clone() const
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{
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return ActionMoveBy::Create(GetDuration(), displacement_);
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}
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ActionPtr ActionMoveBy::Reverse() const
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{
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return ActionMoveBy::Create(GetDuration(), -displacement_);
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}
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ActionMoveToPtr ActionMoveTo::Create(Duration duration, Point const& distination)
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{
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ActionMoveToPtr ptr = new (std::nothrow) ActionMoveTo;
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if (ptr)
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{
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ptr->SetDuration(duration);
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ptr->SetDistination(distination);
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}
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return ptr;
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}
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ActionMoveTo::ActionMoveTo() {}
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ActionPtr ActionMoveTo::Clone() const
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{
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return ActionMoveTo::Create(GetDuration(), distination_);
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}
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void ActionMoveTo::Init(Actor* target)
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{
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ActionMoveBy::Init(target);
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displacement_ = distination_ - start_pos_;
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}
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//-------------------------------------------------------
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// Jump Action
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//-------------------------------------------------------
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ActionJumpByPtr ActionJumpBy::Create(Duration duration, Vec2 const& displacement, float height, int count,
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EaseFunc ease)
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{
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ActionJumpByPtr ptr = new (std::nothrow) ActionJumpBy;
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if (ptr)
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{
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ptr->SetDuration(duration);
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ptr->SetEaseFunc(ease);
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ptr->SetJumpHeight(height);
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ptr->SetJumpCount(count);
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ptr->SetDisplacement(displacement);
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}
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return ptr;
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}
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ActionJumpBy::ActionJumpBy()
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: height_(0.0f)
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, jump_count_(0)
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{
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}
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ActionPtr ActionJumpBy::Clone() const
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{
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return ActionJumpBy::Create(GetDuration(), displacement_, height_, jump_count_);
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}
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ActionPtr ActionJumpBy::Reverse() const
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{
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return ActionJumpBy::Create(GetDuration(), -displacement_, height_, jump_count_);
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}
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void ActionJumpBy::Init(Actor* target)
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{
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if (target)
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{
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prev_pos_ = start_pos_ = target->GetPosition();
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}
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}
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void ActionJumpBy::UpdateTween(Actor* target, float percent)
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{
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float frac = fmod(percent * jump_count_, 1.f);
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float x = displacement_.x * percent;
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float y = height_ * 4 * frac * (1 - frac);
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y += displacement_.y * percent;
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Point diff = target->GetPosition() - prev_pos_;
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start_pos_ = diff + start_pos_;
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Point new_pos = start_pos_ + Point(x, y);
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target->SetPosition(new_pos);
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prev_pos_ = new_pos;
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}
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ActionJumpToPtr ActionJumpTo::Create(Duration duration, Point const& distination, float height, int count,
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EaseFunc ease)
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{
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ActionJumpToPtr ptr = new (std::nothrow) ActionJumpTo;
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if (ptr)
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{
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ptr->SetDuration(duration);
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ptr->SetEaseFunc(ease);
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ptr->SetJumpHeight(height);
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ptr->SetJumpCount(count);
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ptr->SetDistination(distination);
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}
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return ptr;
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}
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ActionJumpTo::ActionJumpTo() {}
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ActionPtr ActionJumpTo::Clone() const
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{
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return ActionJumpTo::Create(GetDuration(), distination_, height_, jump_count_);
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}
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void ActionJumpTo::Init(Actor* target)
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{
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ActionJumpBy::Init(target);
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displacement_ = distination_ - start_pos_;
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}
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//-------------------------------------------------------
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// Scale Action
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//-------------------------------------------------------
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ActionScaleByPtr ActionScaleBy::Create(Duration duration, float scale_x, float scale_y)
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{
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ActionScaleByPtr ptr = new (std::nothrow) ActionScaleBy;
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if (ptr)
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{
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ptr->SetDuration(duration);
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ptr->SetScaleX(scale_x);
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ptr->SetScaleY(scale_y);
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}
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return ptr;
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}
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ActionScaleBy::ActionScaleBy()
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: delta_x_(0.0f)
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, delta_y_(0.0f)
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, start_scale_x_(0.f)
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, start_scale_y_(0.f)
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{
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}
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void ActionScaleBy::Init(Actor* target)
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{
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if (target)
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{
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start_scale_x_ = target->GetScaleX();
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start_scale_y_ = target->GetScaleY();
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}
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}
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void ActionScaleBy::UpdateTween(Actor* target, float percent)
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{
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target->SetScale(Vec2{ start_scale_x_ + delta_x_ * percent, start_scale_y_ + delta_y_ * percent });
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}
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ActionPtr ActionScaleBy::Clone() const
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{
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return ActionScaleBy::Create(GetDuration(), delta_x_, delta_y_);
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}
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ActionPtr ActionScaleBy::Reverse() const
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{
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return ActionScaleBy::Create(GetDuration(), -delta_x_, -delta_y_);
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}
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ActionScaleToPtr ActionScaleTo::Create(Duration duration, float scale_x, float scale_y)
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{
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ActionScaleToPtr ptr = new (std::nothrow) ActionScaleTo;
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if (ptr)
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{
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ptr->SetDuration(duration);
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ptr->SetTargetScaleX(scale_x);
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ptr->SetTargetScaleY(scale_y);
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}
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return ptr;
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}
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ActionScaleTo::ActionScaleTo()
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: end_scale_x_(0.0f)
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, end_scale_y_(0.0f)
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{
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}
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ActionPtr ActionScaleTo::Clone() const
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{
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return ActionScaleTo::Create(GetDuration(), end_scale_x_, end_scale_y_);
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}
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void ActionScaleTo::Init(Actor* target)
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{
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ActionScaleBy::Init(target);
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delta_x_ = end_scale_x_ - start_scale_x_;
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delta_y_ = end_scale_y_ - start_scale_y_;
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}
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//-------------------------------------------------------
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// Opacity Action
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//-------------------------------------------------------
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ActionFadeToPtr ActionFadeTo::Create(Duration duration, float opacity)
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{
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ActionFadeToPtr ptr = new (std::nothrow) ActionFadeTo;
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if (ptr)
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{
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ptr->SetDuration(duration);
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ptr->SetTargetOpacity(opacity);
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}
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return ptr;
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}
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ActionFadeTo::ActionFadeTo()
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: delta_val_(0.0f)
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, start_val_(0.f)
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, end_val_(0.0f)
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{
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}
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void ActionFadeTo::Init(Actor* target)
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{
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if (target)
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{
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start_val_ = target->GetOpacity();
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delta_val_ = end_val_ - start_val_;
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}
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}
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void ActionFadeTo::UpdateTween(Actor* target, float percent)
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{
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target->SetOpacity(start_val_ + delta_val_ * percent);
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}
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ActionPtr ActionFadeTo::Clone() const
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{
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return ActionFadeTo::Create(GetDuration(), end_val_);
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}
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ActionFadeInPtr ActionFadeIn::Create(Duration duration)
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{
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ActionFadeInPtr ptr = new (std::nothrow) ActionFadeIn;
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if (ptr)
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{
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ptr->SetDuration(duration);
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ptr->SetTargetOpacity(1.0f);
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}
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return ptr;
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}
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ActionFadeOutPtr ActionFadeOut::Create(Duration duration)
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{
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ActionFadeOutPtr ptr = new (std::nothrow) ActionFadeOut;
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if (ptr)
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{
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ptr->SetDuration(duration);
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ptr->SetTargetOpacity(0.0f);
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}
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return ptr;
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}
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//-------------------------------------------------------
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// Rotate Action
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//-------------------------------------------------------
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ActionRotateByPtr ActionRotateBy::Create(Duration duration, float rotation)
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{
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ActionRotateByPtr ptr = new (std::nothrow) ActionRotateBy;
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if (ptr)
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{
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ptr->SetDuration(duration);
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ptr->SetRotation(rotation);
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}
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return ptr;
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}
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ActionRotateBy::ActionRotateBy()
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: start_val_(0.0f)
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, delta_val_(0.0f)
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{
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}
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void ActionRotateBy::Init(Actor* target)
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{
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if (target)
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{
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start_val_ = target->GetRotation();
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}
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}
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void ActionRotateBy::UpdateTween(Actor* target, float percent)
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{
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float rotation = start_val_ + delta_val_ * percent;
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if (rotation > 360.f)
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rotation -= 360.f;
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target->SetRotation(rotation);
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}
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ActionPtr ActionRotateBy::Clone() const
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{
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return ActionRotateBy::Create(GetDuration(), delta_val_);
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}
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ActionPtr ActionRotateBy::Reverse() const
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{
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return ActionRotateBy::Create(GetDuration(), -delta_val_);
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}
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ActionRotateToPtr ActionRotateTo::Create(Duration duration, float rotation)
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{
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ActionRotateToPtr ptr = new (std::nothrow) ActionRotateTo;
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if (ptr)
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{
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ptr->SetDuration(duration);
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ptr->SetTargetRotation(rotation);
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}
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return ptr;
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}
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ActionRotateTo::ActionRotateTo()
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: end_val_(0.0f)
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{
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}
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ActionPtr ActionRotateTo::Clone() const
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{
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return ActionRotateTo::Create(GetDuration(), end_val_);
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}
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void ActionRotateTo::Init(Actor* target)
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{
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ActionRotateBy::Init(target);
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delta_val_ = end_val_ - start_val_;
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}
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//-------------------------------------------------------
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// ActionCustom
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//-------------------------------------------------------
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ActionCustomPtr ActionCustom::Create(Duration duration, TweenFunc tween_func)
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{
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ActionCustomPtr ptr = new (std::nothrow) ActionCustom;
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if (ptr)
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{
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ptr->SetDuration(duration);
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ptr->SetTweenFunc(tween_func);
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}
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return ptr;
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}
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ActionCustom::ActionCustom() {}
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ActionPtr ActionCustom::Clone() const
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{
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return ActionCustom::Create(GetDuration(), tween_func_);
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}
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void ActionCustom::Init(Actor* target)
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{
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if (!tween_func_)
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this->Done();
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}
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void ActionCustom::UpdateTween(Actor* target, float percent)
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{
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if (tween_func_)
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tween_func_(target, percent);
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}
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} // namespace kiwano
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