Magic_Game/src/kiwano/2d/action/Animation.h

77 lines
2.2 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/2d/FrameSequence.h>
#include <kiwano/2d/action/ActionTween.h>
namespace kiwano
{
KGE_DECLARE_SMART_PTR(Animation);
/**
* \addtogroup Actions
* @{
*/
/// \~chinese
/// @brief 帧动画
class KGE_API Animation : public ActionTween
{
public:
/// \~chinese
/// @brief 创建帧动画
/// @param duration 动画时长
/// @param[in] frame_seq 序列帧
static AnimationPtr Create(Duration duration, FrameSequencePtr frame_seq);
Animation();
virtual ~Animation();
/// \~chinese
/// @brief 获取序列帧
FrameSequencePtr GetFrameSequence() const;
/// \~chinese
/// @brief 设置序列帧
/// @param[in] frame_seq 序列帧
void SetFrameSequence(FrameSequencePtr frame_seq);
/// \~chinese
/// @brief 获取该动画的拷贝对象
ActionPtr Clone() const override;
/// \~chinese
/// @brief 获取该动画的倒转
ActionPtr Reverse() const override;
protected:
void Init(Actor* target) override;
void UpdateTween(Actor* target, float percent) override;
private:
FrameSequencePtr frame_seq_;
};
/** @} */
} // namespace kiwano