89 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			89 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2daction.h"
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| #include "..\e2dmanager.h"
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| 
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| e2d::Action::Action() 
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| 	: running_(false)
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| 	, done_(false)
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| 	, initialized_(false)
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| 	, target_(nullptr)
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| {
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| 	ActionManager::GetInstance()->Add(this);
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| }
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| 
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| e2d::Action::~Action()
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| {
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| 	ActionManager::GetInstance()->Remove(this);
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| }
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| 
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| bool e2d::Action::IsRunning()
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| {
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| 	return running_;
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| }
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| 
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| void e2d::Action::Resume()
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| {
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| 	running_ = true;
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| }
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| 
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| void e2d::Action::Pause()
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| {
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| 	running_ = false;
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| }
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| 
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| void e2d::Action::Stop()
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| {
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| 	done_ = true;
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| }
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| 
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| const e2d::String& e2d::Action::GetName() const
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| {
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| 	return name_;
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| }
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| 
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| void e2d::Action::SetName(const String& name)
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| {
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| 	name_ = name;
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| }
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| 
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| e2d::Node * e2d::Action::GetTarget()
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| {
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| 	return target_;
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| }
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| 
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| void e2d::Action::Reset()
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| {
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| 	initialized_ = false;
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| 	done_ = false;
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| 	started_ = Time::Now();
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| }
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| 
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| bool e2d::Action::IsDone()
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| {
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| 	return done_;
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| }
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| 
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| void e2d::Action::StartWithTarget(Node* target)
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| {
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| 	target_ = target;
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| 	running_ = true;
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| 	this->Reset();
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| }
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| 
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| void e2d::Action::Init()
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| {
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| 	initialized_ = true;
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| 	started_ = Time::Now();
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| }
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| 
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| void e2d::Action::Update()
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| {
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| 	if (!initialized_)
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| 	{
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| 		Init();
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| 	}
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| }
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| 
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| void e2d::Action::ResetTime()
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| {
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| }
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