39 lines
657 B
C++
39 lines
657 B
C++
#include "..\e2daction.h"
|
|
#include "..\e2dnode.h"
|
|
|
|
|
|
e2d::RotateBy::RotateBy(float duration, float rotation)
|
|
: FiniteTimeAction(duration)
|
|
{
|
|
delta_val_ = rotation;
|
|
}
|
|
|
|
void e2d::RotateBy::Init()
|
|
{
|
|
FiniteTimeAction::Init();
|
|
|
|
if (target_)
|
|
{
|
|
start_val_ = target_->GetRotation();
|
|
}
|
|
}
|
|
|
|
void e2d::RotateBy::Update()
|
|
{
|
|
FiniteTimeAction::Update();
|
|
|
|
if (target_)
|
|
{
|
|
target_->SetRotation(start_val_ + delta_val_ * delta_);
|
|
}
|
|
}
|
|
|
|
e2d::RotateBy * e2d::RotateBy::Clone() const
|
|
{
|
|
return new (e2d::autorelease) RotateBy(duration_, delta_val_);
|
|
}
|
|
|
|
e2d::RotateBy * e2d::RotateBy::Reverse() const
|
|
{
|
|
return new (e2d::autorelease) RotateBy(duration_, -delta_val_);
|
|
} |