164 lines
2.6 KiB
C++
164 lines
2.6 KiB
C++
#include "..\eactions.h"
|
|
|
|
e2d::Animation::Animation()
|
|
: m_nFrameIndex(0)
|
|
, m_fInterval(1)
|
|
{
|
|
}
|
|
|
|
e2d::Animation::Animation(double interval)
|
|
: m_nFrameIndex(0)
|
|
, m_fInterval(interval)
|
|
{
|
|
}
|
|
|
|
#if HIGHER_THAN_VS2012
|
|
|
|
e2d::Animation::Animation(const InitList<Image*>& vImages)
|
|
: m_nFrameIndex(0)
|
|
, m_fInterval(1)
|
|
{
|
|
this->add(vImages);
|
|
}
|
|
|
|
e2d::Animation::Animation(double interval, const InitList<Image*>& vImages)
|
|
: m_nFrameIndex(0)
|
|
, m_fInterval(interval)
|
|
{
|
|
this->add(vImages);
|
|
}
|
|
|
|
#else
|
|
|
|
e2d::Animation::Animation(int number, Image * frame, ...)
|
|
: m_nFrameIndex(0)
|
|
, m_fInterval(1)
|
|
{
|
|
Image ** ppImage = &frame;
|
|
|
|
while (number > 0)
|
|
{
|
|
WARN_IF((*ppImage) == nullptr, "Animation NULL pointer exception!");
|
|
this->add(*ppImage);
|
|
ppImage++;
|
|
number--;
|
|
}
|
|
}
|
|
|
|
e2d::Animation::Animation(double interval, int number, Image * frame, ...)
|
|
: m_nFrameIndex(0)
|
|
, m_fInterval(interval)
|
|
{
|
|
Image ** ppImage = &frame;
|
|
|
|
while (number > 0)
|
|
{
|
|
WARN_IF((*ppImage) == nullptr, "Animation NULL pointer exception!");
|
|
this->add(*ppImage);
|
|
ppImage++;
|
|
number--;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
e2d::Animation::~Animation()
|
|
{
|
|
for (auto frame : m_vFrames)
|
|
{
|
|
SafeRelease(&frame);
|
|
}
|
|
}
|
|
|
|
void e2d::Animation::setInterval(double interval)
|
|
{
|
|
m_fInterval = max(interval, 0);
|
|
}
|
|
|
|
void e2d::Animation::_init()
|
|
{
|
|
Action::_init();
|
|
}
|
|
|
|
void e2d::Animation::_update()
|
|
{
|
|
Action::_update();
|
|
|
|
if (m_pTarget == nullptr)
|
|
{
|
|
this->stop();
|
|
return;
|
|
}
|
|
|
|
// 判断时间间隔是否足够
|
|
while ((Time::getTotalTime() - m_fLast) >= m_fInterval)
|
|
{
|
|
// 重新记录时间
|
|
m_fLast += m_fInterval;
|
|
// 加载关键帧
|
|
static_cast<Sprite*>(m_pTarget)->open(m_vFrames[m_nFrameIndex]);
|
|
m_nFrameIndex++;
|
|
// 判断动作是否结束
|
|
if (m_nFrameIndex == m_vFrames.size())
|
|
{
|
|
this->stop();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void e2d::Animation::reset()
|
|
{
|
|
Action::reset();
|
|
m_nFrameIndex = 0;
|
|
}
|
|
|
|
void e2d::Animation::add(Image * frame)
|
|
{
|
|
if (frame)
|
|
{
|
|
m_vFrames.push_back(frame);
|
|
frame->retain();
|
|
}
|
|
}
|
|
|
|
#if HIGHER_THAN_VS2012
|
|
void e2d::Animation::add(const InitList<Image*>& vImages)
|
|
{
|
|
for (const auto &image : vImages)
|
|
{
|
|
this->add(image);
|
|
}
|
|
}
|
|
#else
|
|
void e2d::Animation::add(int number, Image * frame, ...)
|
|
{
|
|
Image ** ppImage = &frame;
|
|
|
|
while (number > 0)
|
|
{
|
|
WARN_IF((*ppImage) == nullptr, "Animation NULL pointer exception!");
|
|
this->add(*ppImage);
|
|
ppImage++;
|
|
number--;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
e2d::Animation * e2d::Animation::clone() const
|
|
{
|
|
auto a = new Animation(m_fInterval);
|
|
for (auto frame : m_vFrames)
|
|
{
|
|
a->add(frame);
|
|
}
|
|
return a;
|
|
}
|
|
|
|
e2d::Animation * e2d::Animation::reverse() const
|
|
{
|
|
auto a = this->clone();
|
|
a->m_vFrames.reserve(m_vFrames.size());
|
|
return a;
|
|
}
|