117 lines
2.2 KiB
C++
117 lines
2.2 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "..\e2daction.h"
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easy2d::Loop::Loop(Action * action, int times /* = -1 */)
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: action_(action)
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, times_(0)
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, total_times_(times)
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{
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E2D_WARNING_IF(action == nullptr, "Loop NULL pointer exception!");
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if (action)
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{
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action_ = action;
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action_->Retain();
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}
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}
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easy2d::Loop::~Loop()
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{
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SafeRelease(action_);
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}
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easy2d::Loop * easy2d::Loop::Clone() const
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{
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if (action_)
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{
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return new Loop(action_->Clone());
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}
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else
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{
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return nullptr;
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}
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}
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easy2d::Loop * easy2d::Loop::Reverse() const
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{
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if (action_)
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{
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return new Loop(action_->Clone());
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}
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else
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{
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return nullptr;
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}
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}
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void easy2d::Loop::Init()
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{
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Action::Init();
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if (action_)
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{
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action_->target_ = target_;
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action_->Init();
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}
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}
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void easy2d::Loop::Update()
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{
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Action::Update();
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if (times_ == total_times_)
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{
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this->Stop();
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return;
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}
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if (action_)
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{
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action_->Update();
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if (action_->IsDone())
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{
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++times_;
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Action::Reset();
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action_->Reset();
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}
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}
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else
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{
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this->Stop();
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}
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}
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void easy2d::Loop::Reset()
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{
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Action::Reset();
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if (action_) action_->Reset();
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times_ = 0;
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}
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void easy2d::Loop::ResetTime()
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{
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if (action_) action_->ResetTime();
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}
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