Magic_Game/core/e2dutil.h

681 lines
12 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "e2dmacros.h"
namespace easy2d
{
// 方向
enum class Direction : int
{
Up, /* 上 */
Down, /* 下 */
Left, /* 左 */
Right /* 右 */
};
// 线条相交样式
enum class Stroke : int
{
Miter = 0, /* 斜切 */
Bevel = 1, /* 斜角 */
Round = 2 /* 圆角 */
};
class Size;
// 坐标
class Point
{
public:
float x; // X 坐标
float y; // Y 坐标
public:
Point();
Point(
float x,
float y
);
Point(
const Point& other
);
Point operator + (const Point & other) const;
Point operator - (const Point & other) const;
Point operator * (float value) const;
Point operator / (float value) const;
Point operator - () const;
bool operator== (const Point& other) const;
E2D_OP_EXPLICIT operator easy2d::Size() const;
// 判断两点间距离
static float Distance(
const Point& p1,
const Point& p2
);
};
// 大小
class Size
{
public:
float width; // 宽度
float height; // 高度
public:
Size();
Size(
float width,
float height
);
Size(
const Size& other
);
Size operator + (const Size & other) const;
Size operator - (const Size & other) const;
Size operator * (float value) const;
Size operator / (float value) const;
Size operator - () const;
bool operator== (const Size& other) const;
E2D_OP_EXPLICIT operator easy2d::Point() const;
};
// 矩形
class Rect
{
public:
Point origin; // 原点坐标
Size size; // 宽度和高度
public:
Rect();
Rect(
float x,
float y,
float width,
float height
);
Rect(
const Point& pos,
const Size& size
);
Rect(
const Rect& other
);
Rect& operator= (const Rect& other);
bool operator== (const Rect& rect) const;
// 判断点是否在矩形内
bool ContainsPoint(
const Point& point
) const;
// 判断两矩形是否相交
bool Intersects(
const Rect& rect
) const;
};
// 字符串
class String
{
public:
String();
String(
const String &
);
String(
const char *
);
String(
const wchar_t *
);
String(
String &&
);
~String();
// 获取字符串长度
int Length() const;
// 获取该字符串的 Hash 值
size_t GetHash() const;
// 判断字符串是否为空
bool IsEmpty() const;
// 获取指定位置字符
const wchar_t& At(
size_t index
) const;
// 比较字符串
int Compare(
const String & str
) const;
// 截取字符串
String Subtract(
int offset, /* 偏移量 */
int count = -1 /* 截取字符数量 */
) const;
// 插入字符串
void Insert(
const String & str,
int pos
);
// 替换字符串中的指定内容
void Replace(
const String & from, /* 需替换内容 */
const String & to /* 替换成内容 */
);
// 删除字符串中的指定内容
void Erase(
int offset, /* 偏移量 */
int count /* 删除字符数量 */
);
// 搜索字符串
int Find(
const String & str, /* 查找内容 */
int offset = 0 /* 偏移量 */
) const;
// 清空字符串
void Clear();
// 获取大写字符串
String ToUpper() const;
// 获取小写字符串
String ToLower() const;
// 将字符串转化为 int 型
int ToInt() const;
// 将字符串转化为 float 型
float ToFloat() const;
// 将字符串转化为 double 型
double ToDouble() const;
// 将字符串转化为 bool 型
bool ToBool() const;
// 数字类型转字符串
static String Parse(int value);
static String Parse(unsigned int value);
static String Parse(float value);
static String Parse(double value);
// 格式化字符串
static String Format(const char * format, ...);
static String Format(const wchar_t * format, ...);
// 赋值运算符
String& operator= (const String &);
String& operator= (const char *);
String& operator= (const wchar_t *);
// 运算符
String& operator+= (const String &);
String& operator+= (const char *);
String& operator+= (const wchar_t *);
String operator+ (const String &) const;
String operator+ (const char *) const;
String operator+ (const wchar_t *) const;
// 友元运算符
friend String operator+ (const char *, const String &);
friend String operator+ (const wchar_t*, const String &);
// 类型转换操作符
E2D_OP_EXPLICIT operator const wchar_t* () const;
E2D_OP_EXPLICIT operator wchar_t* () const;
E2D_OP_EXPLICIT operator std::wstring() const;
E2D_OP_EXPLICIT operator std::string() const;
// 比较运算符
bool operator== (const String &) const;
bool operator== (const char *) const;
bool operator== (const wchar_t *) const;
bool operator!= (const String &) const;
bool operator!= (const char *) const;
bool operator!= (const wchar_t *) const;
bool operator> (const String &) const;
bool operator>= (const String &) const;
bool operator< (const String &) const;
bool operator<= (const String &) const;
// << 运算符(后接字符串)
String& operator<< (const String &);
String& operator<< (const char *);
String& operator<< (char *);
String& operator<< (const wchar_t *);
String& operator<< (wchar_t *);
String& operator<< (int value);
String& operator<< (unsigned int value);
String& operator<< (float value);
String& operator<< (double value);
// 其他运算符
wchar_t& operator[] (size_t);
friend std::ostream& operator<< (std::ostream &, const String &);
friend std::wostream& operator<< (std::wostream &, const String &);
friend std::istream& operator>> (std::istream &, String &);
friend std::wistream& operator>> (std::wistream &, String &);
private:
std::wstring string_;
};
// 颜色
class Color
{
public:
Color();
Color(
float r,
float g,
float b
);
Color(
float r,
float g,
float b,
float alpha
);
Color(
UINT rgb
);
Color(
UINT rgb,
float alpha
);
Color(
const D2D1_COLOR_F& color
);
E2D_OP_EXPLICIT operator D2D1_COLOR_F() const;
public:
enum Value : UINT
{
Black = 0x000000,
Blue = 0x0000FF,
BlueViolet = 0x8A2BE2,
Brown = 0xA52A2A,
Chocolate = 0xD2691E,
DarkBlue = 0x00008B,
DarkGray = 0xA9A9A9,
DarkGreen = 0x006400,
DarkOrange = 0xFF8C00,
DarkRed = 0x8B0000,
DarkViolet = 0x9400D3,
ForestGreen = 0x228B22,
Gold = 0xFFD700,
Gray = 0x808080,
Green = 0x008000,
GreenYellow = 0xADFF2F,
LightBlue = 0xADD8E6,
LightCyan = 0xE0FFFF,
LightGreen = 0x90EE90,
LightGray = 0xD3D3D3,
LightPink = 0xFFB6C1,
LightSeaGreen = 0x20B2AA,
LightSkyBlue = 0x87CEFA,
LightYellow = 0xFFFFE0,
Orange = 0xFFA500,
OrangeRed = 0xFF4500,
Pink = 0xFFC0CB,
Purple = 0x800080,
Red = 0xFF0000,
Silver = 0xC0C0C0,
SkyBlue = 0x87CEEB,
Snow = 0xFFFAFA,
Violet = 0xEE82EE,
Wheat = 0xF5DEB3,
White = 0xFFFFFF,
WhiteSmoke = 0xF5F5F5,
Wood = 0xDEB887,
Yellow = 0xFFFF00,
Yellow_Green = 0x9ACD32
};
public:
float r;
float g;
float b;
float a;
};
// 键盘键值
enum class KeyCode : int
{
Unknown = 0,
Up = 0xC8,
Left = 0xCB,
Right = 0xCD,
Down = 0xD0,
Enter = 0x1C,
Space = 0x39,
Esc = 0x01,
Q = 0x10,
W = 0x11,
E = 0x12,
R = 0x13,
T = 0x14,
Y = 0x15,
U = 0x16,
I = 0x17,
O = 0x18,
P = 0x19,
A = 0x1E,
S = 0x1F,
D = 0x20,
F = 0x21,
G = 0x22,
H = 0x23,
J = 0x24,
K = 0x25,
L = 0x26,
Z = 0x2C,
X = 0x2D,
C = 0x2E,
V = 0x2F,
B = 0x30,
N = 0x31,
M = 0x32,
Num1 = 0x02,
Num2 = 0x03,
Num3 = 0x04,
Num4 = 0x05,
Num5 = 0x06,
Num6 = 0x07,
Num7 = 0x08,
Num8 = 0x09,
Num9 = 0x0A,
Num0 = 0x0B,
Numpad7 = 0x47,
Numpad8 = 0x48,
Numpad9 = 0x49,
Numpad4 = 0x4B,
Numpad5 = 0x4C,
Numpad6 = 0x4D,
Numpad1 = 0x4F,
Numpad2 = 0x50,
Numpad3 = 0x51,
Numpad0 = 0x52,
};
// 鼠标键值
enum class MouseCode : int
{
Left, /* 鼠标左键 */
Right, /* 鼠标右键 */
Middle /* 鼠标中键 */
};
// 函数对象
class Function
{
public:
Function();
Function(
std::nullptr_t
);
Function(
std::function<void()> func
);
template<typename Func>
Function(Func func)
: func_(func)
{
}
template<typename Func, typename Object>
Function(Func&& func, Object&& obj)
: func_(std::bind(func, obj))
{
}
void operator() (void) const;
E2D_OP_EXPLICIT operator bool() const;
protected:
std::function<void()> func_;
};
// 时间段
class Duration
{
public:
Duration();
explicit Duration(
float seconds
);
// 获取毫秒数
int Milliseconds() const;
// 获取秒数
float Seconds() const;
bool operator== (const Duration &) const;
bool operator!= (const Duration &) const;
bool operator> (const Duration &) const;
bool operator>= (const Duration &) const;
bool operator< (const Duration &) const;
bool operator<= (const Duration &) const;
Duration operator + (Duration const &) const;
Duration operator - (Duration const &) const;
Duration& operator += (Duration const &);
Duration& operator -= (Duration const &);
protected:
std::chrono::milliseconds duration_ms_;
};
// 时间点
class Time
{
public:
Time();
// 获取时间戳
time_t GetTimeStamp() const;
// 是否是
bool IsZero() const;
Time operator + (Duration const &) const;
Time operator - (Duration const &) const;
Time& operator += (Duration const &);
Time& operator -= (Duration const &);
Duration operator - (Time const &) const;
// 获取当前时间
static Time Now();
protected:
std::chrono::steady_clock::time_point time_;
};
// 字体
class Font
{
public:
String family; // 字体族
float size; // 字号
UINT weight; // 粗细值
bool italic; // 是否斜体
public:
// 字体粗细值
enum Weight : UINT
{
Thin = 100,
ExtraLight = 200,
Light = 300,
Normal = 400,
Medium = 500,
Bold = 700,
ExtraBold = 800,
Black = 900,
ExtraBlack = 950
};
public:
Font();
explicit Font(
const String& family,
float size = 22,
UINT weight = Font::Weight::Normal,
bool italic = false
);
};
// 资源
class Resource
{
public:
Resource(
int resource_id, /* 资源名称 */
const String& resource_type /* 资源类型 */
);
public:
int id;
String type;
};
// 二维转换
class Transform
{
public:
Point position; // 坐标
Size size; // 大小
float scale_x; // 横向缩放
float scale_y; // 纵向缩放
float rotation; // 旋转
float skew_x; // 横向倾斜角度
float skew_y; // 纵向倾斜角度
float pivot_x; // 支点横坐标
float pivot_y; // 支点纵坐标
public:
Transform();
E2D_OP_EXPLICIT operator D2D1::Matrix3x2F() const;
bool operator== (const Transform& other) const;
};
// 引用计数对象
class Ref
{
public:
Ref();
virtual ~Ref();
// 增加引用计数
LONG Retain();
// 减少引用计数
LONG Release();
// 获取引用计数
LONG GetRefCount() const;
protected:
LONG ref_count_;
};
template<class Interface>
inline void SafeRelease(Interface*& p)
{
if (p != nullptr)
{
p->Release();
p = nullptr;
}
}
}