85 lines
2.1 KiB
C++
85 lines
2.1 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "..\e2dutil.h"
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#include <cmath>
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easy2d::Point::Point()
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{
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x = 0;
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y = 0;
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}
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easy2d::Point::Point(float x, float y)
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{
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this->x = x;
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this->y = y;
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}
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easy2d::Point::Point(const Point & other)
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{
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x = other.x;
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y = other.y;
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}
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easy2d::Point easy2d::Point::operator+(const Point & p) const
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{
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return Point(x + p.x, y + p.y);
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}
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easy2d::Point easy2d::Point::operator-(const Point & p) const
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{
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return Point(x - p.x, y - p.y);
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}
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easy2d::Point easy2d::Point::operator*(float value) const
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{
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return Point(x * value, y * value);
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}
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easy2d::Point easy2d::Point::operator/(float value) const
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{
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return Point(x / value, y / value);
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}
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easy2d::Point::operator easy2d::Size() const
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{
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return Size(x, y);
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}
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float easy2d::Point::Distance(const Point &p1, const Point &p2)
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{
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return sqrt(
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(p1.x - p2.x) * (p1.x - p2.x) +
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(p1.y - p2.y) * (p1.y - p2.y)
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);
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}
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easy2d::Point easy2d::Point::operator-() const
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{
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return Point(-x, -y);
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}
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bool easy2d::Point::operator==(const Point & point) const
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{
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return (x == point.x) && (y == point.y);
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}
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