43 lines
		
	
	
		
			662 B
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			662 B
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dtransition.h"
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| #include "..\e2dnode.h"
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| 
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| e2d::FadeTransition::FadeTransition(float duration)
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| 	: Transition(duration)
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| {
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| }
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| 
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| bool e2d::FadeTransition::init(Scene * prev, Scene * next)
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| {
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| 	if (Transition::init(prev, next))
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| 	{
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| 		_outLayerParam.opacity = 1;
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| 		_inLayerParam.opacity = 0;
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| 		return true;
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| 	}
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| 	return false;
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| }
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| 
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| void e2d::FadeTransition::update()
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| {
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| 	Transition::update();
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| 
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| 	if (_delta < 0.5)
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| 	{
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| 		_outLayerParam.opacity = 1 - _delta * 2;
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| 		_inLayerParam.opacity = 0;
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| 	}
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| 	else
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| 	{
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| 		_outLayerParam.opacity = 0;
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| 		_inLayerParam.opacity = (_delta - 0.5f) * 2;
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| 		if (_delta >= 1)
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| 		{
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| 			this->stop();
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| 		}
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| 	}
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| }
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| 
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| void e2d::FadeTransition::reset()
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| {
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| }
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