Magic_Game/core/e2dmacros.h

100 lines
2.1 KiB
C++

#pragma once
#ifndef WINVER
# define WINVER 0x0700 // Allow use of features specific to Windows 7 or later
#endif
#ifndef _WIN32_WINNT
# define _WIN32_WINNT 0x0700 // Allow use of features specific to Windows 7 or later
#endif
#ifndef NTDDI_VERSION
# define NTDDI_VERSION NTDDI_WIN7
#endif
#ifndef UNICODE
# define UNICODE
#endif
// Exclude rarely-used items from Windows headers
#ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN
#endif
#ifndef DIRECTINPUT_VERSION
# define DIRECTINPUT_VERSION 0x0800
#endif
#define INITGUID
// Windows Header Files
#include <windows.h>
#include <wincodec.h>
#include <mmsystem.h>
#include <d2d1.h>
#include <dwrite.h>
#include <dinput.h>
#include <d2d1helper.h>
#include <xaudio2.h>
// C++ RunTime Header Files
#include <map>
#include <set>
#include <stack>
#include <vector>
#include <random>
#include <utility>
#include <chrono>
#include <sstream>
#include <functional>
// Import Libraries
#pragma comment(lib, "d2d1.lib")
#pragma comment(lib, "dwrite.lib")
#pragma comment(lib, "windowscodecs.lib")
#pragma comment(lib, "winmm.lib")
#pragma comment(lib, "xaudio2.lib")
#ifndef HINST_THISCOMPONENT
EXTERN_C IMAGE_DOS_HEADER __ImageBase;
# define HINST_THISCOMPONENT ((HINSTANCE)&__ImageBase)
#endif
#ifndef WARN
# if defined( DEBUG ) || defined( _DEBUG )
# define WARN(message, ...) do { fwprintf(stderr, L"Warning: " _CRT_WIDE(#message) L"\n", __VA_ARGS__); } while(0)
# else
# define WARN(message, ...) ((void)0)
# endif
#endif
#ifndef WARN_IF
# if defined( DEBUG ) || defined( _DEBUG )
# define WARN_IF(expression, message, ...) do { if (expression) { fwprintf(stderr, L"Warning: " _CRT_WIDE(#message) L"\n", __VA_ARGS__); } } while(0)
# else
# define WARN_IF(expression, message, ...) ((void)0)
# endif
#endif
#if _MSC_VER >= 1800
# define E2D_OP_EXPLICIT explicit
#else
# define E2D_OP_EXPLICIT
#endif
#if _MSC_VER >= 1800
# define E2D_DISABLE_COPY(Class) \
Class(const Class &) = delete; \
Class & operator= (const Class &) = delete
#else
# define E2D_DISABLE_COPY(Class) \
Class(const Class &); \
Class & operator= (const Class &)
#endif