273 lines
5.0 KiB
C++
273 lines
5.0 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "Actor.h"
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#include "../renderer/Geometry.h"
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namespace kiwano
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{
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// ¶þάͼÐνÇÉ«
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class KGE_API ShapeActor
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: public Actor
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{
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public:
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ShapeActor();
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ShapeActor(
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Geometry geometry
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);
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virtual ~ShapeActor();
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// »ñÈ¡Ìî³äÑÕÉ«
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inline Color GetFillColor() const { return fill_color_; }
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// »ñÈ¡ÏßÌõÑÕÉ«
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inline Color GetStrokeColor() const { return stroke_color_; }
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// »ñÈ¡ÏßÌõ¿í¶È
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inline Float32 GetStrokeWidth() const { return stroke_width_; }
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// »ñÈ¡ÏßÌõÑùʽ
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inline StrokeStyle SetStrokeStyle() const { return stroke_style_; }
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// »ñÈ¡ÐÎ×´
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inline Geometry GetGeometry() const { return geo_; }
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// »ñÈ¡±ß½ç
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Rect GetBounds() const override;
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// »ñÈ¡ÍâÇаüΧºÐ
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Rect GetBoundingBox() const override;
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// ÅжϵãÊÇ·ñÔÚÐÎ×´ÄÚ
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bool ContainsPoint(const Point& point) const override;
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// ÉèÖÃÌî³äÑÕÉ«
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void SetFillColor(const Color& color);
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// ÉèÖÃÏßÌõÑÕÉ«
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void SetStrokeColor(const Color& color);
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// ÉèÖÃÏßÌõ¿í¶È
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void SetStrokeWidth(Float32 width);
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// ÉèÖÃÏßÌõÑùʽ
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void SetStrokeStyle(StrokeStyle stroke_style);
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// ÉèÖÃÐÎ×´
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void SetGeometry(Geometry geometry);
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void OnRender(RenderTarget* rt) override;
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protected:
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Color fill_color_;
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Color stroke_color_;
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Float32 stroke_width_;
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StrokeStyle stroke_style_;
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Rect bounds_;
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Geometry geo_;
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};
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// Ö±Ïß½ÇÉ«
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class KGE_API LineActor
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: public ShapeActor
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{
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public:
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LineActor();
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LineActor(
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Point const& point
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);
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virtual ~LineActor();
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Point const& GetPoint() const { return point_; }
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void SetPoint(
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Point const& point
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);
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protected:
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Point point_;
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};
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// ¾ØÐνÇÉ«
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class KGE_API RectActor
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: public ShapeActor
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{
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public:
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RectActor();
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RectActor(
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Size const& size
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);
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virtual ~RectActor();
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void SetRectSize(Size const& size);
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inline Size const& GetRectSize() const { return rect_size_; }
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protected:
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Size rect_size_;
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};
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// Ô²½Ç¾ØÐνÇÉ«
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class KGE_API RoundRectActor
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: public ShapeActor
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{
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public:
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RoundRectActor();
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RoundRectActor(
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Size const& size,
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Vec2 const& radius
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);
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virtual ~RoundRectActor();
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void SetRadius(
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Vec2 const& radius
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);
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void SetRectSize(
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Size const& size
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);
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void SetRoundedRect(
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Size const& size,
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Vec2 const& radius
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);
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inline Vec2 GetRadius() const { return radius_; }
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inline Size GetRectSize() const { return size_; }
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protected:
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Size rect_size_;
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Vec2 radius_;
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};
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// Ô²ÐνÇÉ«
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class KGE_API CircleActor
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: public ShapeActor
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{
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public:
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CircleActor();
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CircleActor(
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Float32 radius
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);
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virtual ~CircleActor();
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inline Float32 GetRadius() const { return radius_; }
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void SetRadius(Float32 radius);
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protected:
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Float32 radius_;
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};
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// ÍÖÔ²½ÇÉ«
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class KGE_API EllipseActor
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: public ShapeActor
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{
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public:
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EllipseActor();
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EllipseActor(
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Vec2 const& radius
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);
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virtual ~EllipseActor();
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Vec2 GetRadius() const { return radius_; }
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void SetRadius(
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Vec2 const& radius
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);
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protected:
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Vec2 radius_;
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};
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// ·¾¶½ÇÉ«
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class KGE_API PathActor
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: public ShapeActor
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{
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public:
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PathActor();
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virtual ~PathActor();
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// ¿ªÊ¼Ìí¼Ó·¾¶
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void BeginPath(
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Point const& begin_pos = Point{} /* Æðʼµã */
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);
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// ½áÊøÂ·¾¶
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void EndPath(
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bool closed = true /* ·¾¶ÊÇ·ñ±ÕºÏ */
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);
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// Ìí¼ÓÒ»ÌõÏß¶Î
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void AddLine(
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Point const& point /* ¶Ëµã */
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);
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// Ìí¼Ó¶àÌõÏß¶Î
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void AddLines(
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Vector<Point> const& points
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);
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// Ìí¼ÓÒ»ÌõÈý´Î·½±´Èû¶ûÇúÏß
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void AddBezier(
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Point const& point1, /* ±´Èû¶ûÇúÏߵĵÚÒ»¸ö¿ØÖƵã */
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Point const& point2, /* ±´Èû¶ûÇúÏߵĵڶþ¸ö¿ØÖƵã */
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Point const& point3 /* ±´Èû¶ûÇúÏßµÄÖÕµã */
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);
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// Ìí¼Ó»¡Ïß
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void AddArc(
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Point const& point, /* ÖÕµã */
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Size const& radius, /* ÍÖÔ²°ë¾¶ */
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Float32 rotation, /* ÍÖÔ²Ðýת½Ç¶È */
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bool clockwise = true, /* ˳ʱÕë or ÄæÊ±Õë */
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bool is_small = true /* ÊÇ·ñȡСÓÚ 180¡ã µÄ»¡ */
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);
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// Çå³ý·¾¶
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void ClearPath();
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protected:
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GeometrySink sink_;
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};
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}
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