Magic_Game/src/kiwano/platform/Application.h

127 lines
2.8 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "../core/core.h"
#include "../base/time.h"
#include "../base/Component.h"
#include "../base/Event.hpp"
#include "../renderer/Color.h"
namespace kiwano
{
struct Options
{
String title; // 标题
Int32 width; // 宽度
Int32 height; // 高度
UInt32 icon; // 图标资源 ID
Color clear_color; // 清屏颜色
bool vsync; // 垂直同步
bool resizable; // 窗口大小可拉伸
bool fullscreen; // 全屏模式
bool debug; // 调试模式
Options(
String const& title = L"Kiwano Game",
Int32 width = 640,
Int32 height = 480,
UInt32 icon = 0,
Color clear_color = Color::Black,
bool vsync = true,
bool resizable = false,
bool fullscreen = false,
bool debug = false
);
};
// 应用
class KGE_API Application
: protected noncopyable
{
public:
Application();
virtual ~Application();
// 初始化
void Init(
Options const& options = Options{}
);
// 初始化成功时
virtual void OnReady() {}
// 窗口关闭时
virtual bool OnClosing() { return true; }
// 销毁时
virtual void OnDestroy() {}
// 运行
void Run();
// 结束
void Quit();
// 销毁
void Destroy();
// 添加组件
void Use(
Component* component
);
// 卸载组件
void Remove(
Component* component
);
// 设置时间缩放因子
void SetTimeScale(
Float32 scale_factor
);
// 分发事件
void DispatchEvent(Event& evt);
// 在 Kiwano 主线程中执行函数
// 当在其他线程调用 Kiwano 函数时使用
static void PreformInMainThread(
Function<void()> Function
);
protected:
void Render();
void Update();
static LRESULT CALLBACK WndProc(HWND, UInt32, WPARAM, LPARAM);
protected:
bool end_;
bool inited_;
Float32 time_scale_;
Vector<Component*> components_;
};
}