90 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef B2_POLYGON_SHAPE_H
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| #define B2_POLYGON_SHAPE_H
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| 
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| #include "Box2D/Collision/Shapes/b2Shape.h"
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| 
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| /// A convex polygon. It is assumed that the interior of the polygon is to
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| /// the left of each edge.
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| /// Polygons have a maximum number of vertices equal to b2_maxPolygonVertices.
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| /// In most cases you should not need many vertices for a convex polygon.
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| class b2PolygonShape : public b2Shape
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| {
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| public:
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| 	b2PolygonShape();
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| 
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| 	/// Implement b2Shape.
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| 	b2Shape* Clone(b2BlockAllocator* allocator) const override;
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| 
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| 	/// @see b2Shape::GetChildCount
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| 	int32 GetChildCount() const override;
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| 
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| 	/// Create a convex hull from the given array of local points.
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| 	/// The count must be in the range [3, b2_maxPolygonVertices].
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| 	/// @warning the points may be re-ordered, even if they form a convex polygon
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| 	/// @warning collinear points are handled but not removed. Collinear points
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| 	/// may lead to poor stacking behavior.
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| 	void Set(const b2Vec2* points, int32 count);
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| 
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| 	/// Build vertices to represent an axis-aligned box centered on the local origin.
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| 	/// @param hx the half-width.
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| 	/// @param hy the half-height.
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| 	void SetAsBox(float32 hx, float32 hy);
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| 
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| 	/// Build vertices to represent an oriented box.
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| 	/// @param hx the half-width.
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| 	/// @param hy the half-height.
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| 	/// @param center the center of the box in local coordinates.
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| 	/// @param angle the rotation of the box in local coordinates.
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| 	void SetAsBox(float32 hx, float32 hy, const b2Vec2& center, float32 angle);
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| 
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| 	/// @see b2Shape::TestPoint
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| 	bool TestPoint(const b2Transform& transform, const b2Vec2& p) const override;
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| 
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| 	/// Implement b2Shape.
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| 	bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
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| 					const b2Transform& transform, int32 childIndex) const override;
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| 
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| 	/// @see b2Shape::ComputeAABB
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| 	void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const override;
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| 
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| 	/// @see b2Shape::ComputeMass
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| 	void ComputeMass(b2MassData* massData, float32 density) const override;
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| 
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| 	/// Validate convexity. This is a very time consuming operation.
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| 	/// @returns true if valid
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| 	bool Validate() const;
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| 
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| 	b2Vec2 m_centroid;
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| 	b2Vec2 m_vertices[b2_maxPolygonVertices];
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| 	b2Vec2 m_normals[b2_maxPolygonVertices];
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| 	int32 m_count;
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| };
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| 
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| inline b2PolygonShape::b2PolygonShape()
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| {
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| 	m_type = e_polygon;
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| 	m_radius = b2_polygonRadius;
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| 	m_count = 0;
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| 	m_centroid.SetZero();
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| }
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| 
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| #endif
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