116 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			116 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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| * Copyright (c) 2011 Erin Catto http://www.box2d.org
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef B2_ROPE_H
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| #define B2_ROPE_H
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| 
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| #include "Box2D/Common/b2Math.h"
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| 
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| class b2Draw;
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| 
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| /// 
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| struct b2RopeDef
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| {
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| 	b2RopeDef()
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| 	{
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| 		vertices = nullptr;
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| 		count = 0;
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| 		masses = nullptr;
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| 		gravity.SetZero();
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| 		damping = 0.1f;
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| 		k2 = 0.9f;
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| 		k3 = 0.1f;
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| 	}
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| 
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| 	///
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| 	b2Vec2* vertices;
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| 
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| 	///
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| 	int32 count;
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| 
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| 	///
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| 	float32* masses;
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| 
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| 	///
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| 	b2Vec2 gravity;
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| 
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| 	///
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| 	float32 damping;
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| 
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| 	/// Stretching stiffness
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| 	float32 k2;
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| 
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| 	/// Bending stiffness. Values above 0.5 can make the simulation blow up.
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| 	float32 k3;
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| };
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| 
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| /// 
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| class b2Rope
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| {
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| public:
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| 	b2Rope();
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| 	~b2Rope();
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| 
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| 	///
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| 	void Initialize(const b2RopeDef* def);
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| 
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| 	///
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| 	void Step(float32 timeStep, int32 iterations);
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| 
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| 	///
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| 	int32 GetVertexCount() const
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| 	{
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| 		return m_count;
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| 	}
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| 
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| 	///
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| 	const b2Vec2* GetVertices() const
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| 	{
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| 		return m_ps;
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| 	}
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| 
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| 	///
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| 	void Draw(b2Draw* draw) const;
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| 
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| 	///
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| 	void SetAngle(float32 angle);
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| 
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| private:
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| 
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| 	void SolveC2();
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| 	void SolveC3();
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| 
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| 	int32 m_count;
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| 	b2Vec2* m_ps;
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| 	b2Vec2* m_p0s;
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| 	b2Vec2* m_vs;
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| 
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| 	float32* m_ims;
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| 
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| 	float32* m_Ls;
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| 	float32* m_as;
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| 
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| 	b2Vec2 m_gravity;
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| 	float32 m_damping;
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| 
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| 	float32 m_k2;
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| 	float32 m_k3;
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| };
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| 
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| #endif
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