165 lines
3.9 KiB
C++
165 lines
3.9 KiB
C++
// Copyright (C) 2019 Nomango
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#include "easy2d-imgui.h"
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namespace easy2d
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{
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namespace
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{
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Map<int, int> mouse_buttons =
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{
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{ MouseButton::Left, 0 },
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{ MouseButton::Right, 1 },
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{ MouseButton::Middle, 2 }
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};
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}
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ImGuiLayer::ImGuiLayer()
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{
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target_window_ = Renderer::Instance().GetTargetWindow();
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}
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ImGuiLayer::~ImGuiLayer()
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{
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}
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void ImGuiLayer::OnMouseButtonDown(int btn, Point const & p)
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{
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if (!ImGui::IsAnyMouseDown() && ::GetCapture() == nullptr)
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::SetCapture(target_window_);
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E2D_ASSERT(mouse_buttons.find(btn) != mouse_buttons.end());
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ImGui::GetIO().MouseDown[mouse_buttons[btn]] = true;
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}
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void ImGuiLayer::OnMouseButtonUp(int btn, Point const & p)
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{
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E2D_ASSERT(mouse_buttons.find(btn) != mouse_buttons.end());
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ImGui::GetIO().MouseDown[mouse_buttons[btn]] = false;
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if (!ImGui::IsAnyMouseDown() && ::GetCapture() == target_window_)
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::ReleaseCapture();
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}
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void ImGuiLayer::OnMouseWheel(float wheel)
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{
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ImGui::GetIO().MouseWheel += wheel;
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}
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void ImGuiLayer::OnKeyDown(int key)
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{
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E2D_ASSERT(key < 256);
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ImGui::GetIO().KeysDown[key] = 1;
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}
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void ImGuiLayer::OnKeyUp(int key)
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{
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E2D_ASSERT(key < 256);
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ImGui::GetIO().KeysDown[key] = 0;
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}
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void ImGuiLayer::OnChar(char c)
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{
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ImGui::GetIO().AddInputCharacter(c);
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}
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void ImGuiLayer::OnUpdate(Duration dt)
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{
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ImGuiIO& io = ImGui::GetIO();
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// Setup time step
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io.DeltaTime = dt.Seconds();
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// Read keyboard modifiers inputs
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io.KeyCtrl = Input::Instance().IsDown(KeyCode::Ctrl);
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io.KeyShift = Input::Instance().IsDown(KeyCode::Shift);
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io.KeyAlt = Input::Instance().IsDown(KeyCode::Alt);
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io.KeySuper = false;
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// io.KeysDown[], io.MousePos, io.MouseDown[], io.MouseWheel: filled by the WndProc handler below.
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// Update OS mouse position
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UpdateMousePos();
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// Update OS mouse cursor with the cursor requested by imgui
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UpdateMouseCursor();
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}
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void ImGuiLayer::OnRender()
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{
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ImGuiView::Instance().NewFrame();
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for (const auto& pipeline : pipelines_)
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{
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pipeline.second();
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}
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ImGuiView::Instance().Render();
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}
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void ImGuiLayer::UpdateMousePos()
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{
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ImGuiIO& io = ImGui::GetIO();
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// Set OS mouse position if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
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if (io.WantSetMousePos)
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{
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POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y };
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HWND hwnd = target_window_;
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::ClientToScreen(hwnd, &pos);
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::SetCursorPos(pos.x, pos.y);
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}
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Point pos = Input::Instance().GetMousePos();
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io.MousePos = ImVec2(pos.x, pos.y);
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}
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void ImGuiLayer::UpdateMouseCursor()
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{
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static ImGuiMouseCursor last_mouse_cursor = ImGuiMouseCursor_COUNT;
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ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
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if (last_mouse_cursor != imgui_cursor)
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{
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last_mouse_cursor = imgui_cursor;
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if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
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return;
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MouseCursor cursor = MouseCursor::Arrow;
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switch (imgui_cursor)
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{
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case ImGuiMouseCursor_Arrow: cursor = MouseCursor::Arrow; break;
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case ImGuiMouseCursor_TextInput: cursor = MouseCursor::TextInput; break;
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case ImGuiMouseCursor_ResizeAll: cursor = MouseCursor::SizeAll; break;
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case ImGuiMouseCursor_ResizeEW: cursor = MouseCursor::SizeWE; break;
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case ImGuiMouseCursor_ResizeNS: cursor = MouseCursor::SizeNS; break;
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case ImGuiMouseCursor_ResizeNESW: cursor = MouseCursor::SizeNESW; break;
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case ImGuiMouseCursor_ResizeNWSE: cursor = MouseCursor::SizeNWSE; break;
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case ImGuiMouseCursor_Hand: cursor = MouseCursor::Hand; break;
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}
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GetScene()->SetMouseCursor(cursor);
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}
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}
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void ImGuiLayer::AddItem(ImGuiPipeline const & item, String const & name)
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{
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pipelines_.insert(std::make_pair(name, item));
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}
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void ImGuiLayer::RemoveItem(String const & name)
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{
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auto iter = pipelines_.find(name);
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if (iter != pipelines_.end())
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{
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pipelines_.erase(iter);
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}
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}
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void ImGuiLayer::RemoveAllItems()
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{
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pipelines_.clear();
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}
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} |