Magic_Game/Easy2D/Action/ActionOpacityTo.cpp

28 lines
474 B
C++

#include "..\easy2d.h"
ActionOpacityTo::ActionOpacityTo(float duration, float opacity) :
ActionOpacityBy(duration, 0)
{
m_nEndVal = opacity;
}
ActionOpacityTo::~ActionOpacityTo()
{
}
ActionOpacityTo * ActionOpacityTo::copy() const
{
return new ActionOpacityTo(m_nMilliSeconds / 1000.0f, m_nEndVal);
}
void ActionOpacityTo::_init()
{
ActionOpacityBy::_init();
m_nVariation = m_nEndVal - m_nBeginVal;
}
void ActionOpacityTo::_reset()
{
ActionOpacityBy::_reset();
}