347 lines
6.5 KiB
C++
347 lines
6.5 KiB
C++
#include "..\e2dmodule.h"
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#include "..\e2dmanager.h"
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#include "..\e2dobject.h"
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e2d::Graphics* e2d::Graphics::instance_ = nullptr;
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ID2D1Factory* e2d::Graphics::factory_ = nullptr;
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IWICImagingFactory* e2d::Graphics::imaging_factory_ = nullptr;
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IDWriteFactory* e2d::Graphics::write_factory_ = nullptr;
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ID2D1StrokeStyle* e2d::Graphics::miter_stroke_style_ = nullptr;
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ID2D1StrokeStyle* e2d::Graphics::bevel_stroke_style_ = nullptr;
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ID2D1StrokeStyle* e2d::Graphics::round_stroke_style_ = nullptr;
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e2d::Graphics * e2d::Graphics::GetInstance()
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{
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if (!instance_)
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{
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instance_ = new (std::nothrow) Graphics;
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}
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return instance_;
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}
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void e2d::Graphics::DestroyInstance()
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{
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if (instance_)
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{
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delete instance_;
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instance_ = nullptr;
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SafeRelease(miter_stroke_style_);
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SafeRelease(bevel_stroke_style_);
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SafeRelease(round_stroke_style_);
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SafeRelease(factory_);
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SafeRelease(imaging_factory_);
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SafeRelease(write_factory_);
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}
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}
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e2d::Graphics::Graphics()
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: show_fps_(false)
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, last_render_time_(Time::Now())
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, render_times_(0)
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, fps_text_format_(nullptr)
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, fps_text_layout_(nullptr)
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, render_target_(nullptr)
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, solid_brush_(nullptr)
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, text_renderer_(nullptr)
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, clear_color_(D2D1::ColorF(D2D1::ColorF::Black))
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{
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::CoInitialize(nullptr);
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}
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e2d::Graphics::~Graphics()
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{
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SafeRelease(fps_text_format_);
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SafeRelease(fps_text_layout_);
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SafeRelease(text_renderer_);
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SafeRelease(solid_brush_);
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SafeRelease(render_target_);
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::CoUninitialize();
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}
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void e2d::Graphics::BeginDraw()
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{
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auto render_target = GetRenderTarget();
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render_target->BeginDraw();
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// 使用背景色清空屏幕
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render_target->Clear(clear_color_);
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}
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void e2d::Graphics::EndDraw()
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{
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HRESULT hr = render_target_->EndDraw();
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if (hr == D2DERR_RECREATE_TARGET)
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{
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// 如果 Direct3D 设备在执行过程中消失,将丢弃当前的设备相关资源
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// 并在下一次调用时重建资源
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hr = S_OK;
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SafeRelease(fps_text_format_);
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SafeRelease(fps_text_layout_);
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SafeRelease(text_renderer_);
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SafeRelease(solid_brush_);
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SafeRelease(render_target_);
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}
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ThrowIfFailed(hr);
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}
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void e2d::Graphics::DrawDebugInfo()
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{
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int duration = (Time::Now() - last_render_time_).Milliseconds();
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++render_times_;
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if (duration >= 100)
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{
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String fpsText = String::Format(L"FPS: %.1f", (1000.f / duration * render_times_));
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last_render_time_ = Time::Now();
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render_times_ = 0;
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if (!fps_text_format_)
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{
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ThrowIfFailed(
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GetWriteFactory()->CreateTextFormat(
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L"",
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nullptr,
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DWRITE_FONT_WEIGHT_NORMAL,
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DWRITE_FONT_STYLE_NORMAL,
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DWRITE_FONT_STRETCH_NORMAL,
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20,
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L"",
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&fps_text_format_
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)
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);
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ThrowIfFailed(
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fps_text_format_->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP)
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);
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}
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SafeRelease(fps_text_layout_);
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ThrowIfFailed(
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GetWriteFactory()->CreateTextLayout(
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(const wchar_t *)fpsText,
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(UINT32)fpsText.GetLength(),
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fps_text_format_,
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0,
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0,
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&fps_text_layout_
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)
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);
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}
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if (fps_text_layout_)
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{
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GetRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity());
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GetSolidBrush()->SetOpacity(1.0f);
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GetTextRenderer()->SetTextStyle(
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D2D1::ColorF(D2D1::ColorF::White),
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TRUE,
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D2D1::ColorF(D2D1::ColorF::Black, 0.4f),
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1.5f,
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D2D1_LINE_JOIN_ROUND
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);
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ThrowIfFailed(
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fps_text_layout_->Draw(nullptr, text_renderer_, 10, 0)
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);
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}
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}
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e2d::E2DTextRenderer * e2d::Graphics::GetTextRenderer()
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{
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if (!text_renderer_)
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{
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// 创建自定义的文字渲染器
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ThrowIfFailed(
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E2DTextRenderer::Create(
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&text_renderer_,
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GetFactory(),
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GetRenderTarget(),
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GetSolidBrush()
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)
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);
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}
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return text_renderer_;
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}
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ID2D1HwndRenderTarget * e2d::Graphics::GetRenderTarget()
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{
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if (!render_target_)
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{
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HWND hwnd = Game::Get()->GetHWnd();
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RECT rc;
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GetClientRect(hwnd, &rc);
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D2D1_SIZE_U size = D2D1::SizeU(
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rc.right - rc.left,
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rc.bottom - rc.top
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);
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// 创建设备相关资源。这些资源应在 Direct2D 设备消失时重建
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// 创建一个 Direct2D 渲染目标
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ThrowIfFailed(
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GetFactory()->CreateHwndRenderTarget(
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D2D1::RenderTargetProperties(),
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D2D1::HwndRenderTargetProperties(
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hwnd,
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size,
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D2D1_PRESENT_OPTIONS_NONE),
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&render_target_
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)
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);
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}
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return render_target_;
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}
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ID2D1SolidColorBrush * e2d::Graphics::GetSolidBrush()
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{
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if (!solid_brush_)
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{
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ThrowIfFailed(
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GetRenderTarget()->CreateSolidColorBrush(
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D2D1::ColorF(D2D1::ColorF::White),
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&solid_brush_
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)
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);
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}
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return solid_brush_;
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}
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void e2d::Graphics::ShowFps(bool show)
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{
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show_fps_ = show;
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}
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ID2D1Factory * e2d::Graphics::GetFactory()
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{
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if (!factory_)
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{
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::CoInitialize(nullptr);
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ThrowIfFailed(
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D2D1CreateFactory(
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D2D1_FACTORY_TYPE_SINGLE_THREADED,
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&factory_
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)
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);
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::CoUninitialize();
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}
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return factory_;
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}
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IWICImagingFactory * e2d::Graphics::GetImagingFactory()
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{
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if (!imaging_factory_)
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{
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::CoInitialize(nullptr);
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ThrowIfFailed(
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CoCreateInstance(
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CLSID_WICImagingFactory,
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nullptr,
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CLSCTX_INPROC_SERVER,
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IID_IWICImagingFactory,
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reinterpret_cast<void**>(&imaging_factory_)
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)
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);
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::CoUninitialize();
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}
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return imaging_factory_;
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}
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IDWriteFactory * e2d::Graphics::GetWriteFactory()
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{
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if (!write_factory_)
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{
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::CoInitialize(nullptr);
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ThrowIfFailed(
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DWriteCreateFactory(
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DWRITE_FACTORY_TYPE_SHARED,
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__uuidof(IDWriteFactory),
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reinterpret_cast<IUnknown**>(&write_factory_)
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)
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);
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::CoUninitialize();
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}
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return write_factory_;
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}
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ID2D1StrokeStyle * e2d::Graphics::GetMiterStrokeStyle()
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{
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if (!miter_stroke_style_)
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{
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ThrowIfFailed(
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GetFactory()->CreateStrokeStyle(
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D2D1::StrokeStyleProperties(
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D2D1_CAP_STYLE_FLAT,
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D2D1_CAP_STYLE_FLAT,
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D2D1_CAP_STYLE_FLAT,
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D2D1_LINE_JOIN_MITER,
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2.0f,
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D2D1_DASH_STYLE_SOLID,
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0.0f),
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nullptr,
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0,
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&miter_stroke_style_
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)
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);
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}
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return miter_stroke_style_;
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}
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ID2D1StrokeStyle * e2d::Graphics::GetBevelStrokeStyle()
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{
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if (!bevel_stroke_style_)
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{
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ThrowIfFailed(
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GetFactory()->CreateStrokeStyle(
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D2D1::StrokeStyleProperties(
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D2D1_CAP_STYLE_FLAT,
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D2D1_CAP_STYLE_FLAT,
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D2D1_CAP_STYLE_FLAT,
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D2D1_LINE_JOIN_BEVEL,
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2.0f,
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D2D1_DASH_STYLE_SOLID,
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0.0f),
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nullptr,
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0,
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&bevel_stroke_style_
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)
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);
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}
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return bevel_stroke_style_;
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}
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ID2D1StrokeStyle * e2d::Graphics::GetRoundStrokeStyle()
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{
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if (!round_stroke_style_)
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{
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ThrowIfFailed(
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GetFactory()->CreateStrokeStyle(
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D2D1::StrokeStyleProperties(
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D2D1_CAP_STYLE_FLAT,
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D2D1_CAP_STYLE_FLAT,
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D2D1_CAP_STYLE_FLAT,
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D2D1_LINE_JOIN_ROUND,
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2.0f,
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D2D1_DASH_STYLE_SOLID,
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0.0f),
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nullptr,
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0,
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&round_stroke_style_
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)
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);
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}
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return round_stroke_style_;
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}
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