231 lines
4.0 KiB
C++
231 lines
4.0 KiB
C++
#include "..\e2dobject.h"
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#include "..\e2dmodule.h"
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e2d::Canvas::Canvas(float width, float height)
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: render_target_(nullptr)
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, fill_brush_(nullptr)
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, line_brush_(nullptr)
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, stroke_style_(nullptr)
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, stroke_width_(1.0f)
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, stroke_(Stroke::Miter)
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{
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render_target_ = Graphics::Get()->GetRenderTarget();
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render_target_->AddRef();
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ThrowIfFailed(
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render_target_->CreateSolidColorBrush(
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D2D1::ColorF(D2D1::ColorF::White),
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&fill_brush_
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)
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);
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ThrowIfFailed(
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render_target_->CreateSolidColorBrush(
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D2D1::ColorF(D2D1::ColorF::White),
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&line_brush_
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)
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);
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this->SetClipEnabled(true);
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this->SetWidth(width);
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this->SetHeight(height);
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this->SetStrokeStyle(stroke_);
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}
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e2d::Canvas::~Canvas()
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{
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SafeRelease(line_brush_);
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SafeRelease(fill_brush_);
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SafeRelease(render_target_);
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}
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void e2d::Canvas::SetLineColor(const Color & color)
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{
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line_brush_->SetColor(D2D_COLOR_F(color));
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}
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void e2d::Canvas::SetFillColor(const Color & color)
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{
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fill_brush_->SetColor(D2D_COLOR_F(color));
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}
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void e2d::Canvas::SetStrokeWidth(float width)
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{
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stroke_width_ = std::max(width, 0.f);
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}
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void e2d::Canvas::SetStrokeStyle(Stroke strokeStyle)
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{
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switch (strokeStyle)
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{
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case e2d::Stroke::Miter:
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stroke_style_ = Graphics::GetMiterStrokeStyle();
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break;
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case e2d::Stroke::Bevel:
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stroke_style_ = Graphics::GetBevelStrokeStyle();
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break;
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case e2d::Stroke::Round:
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stroke_style_ = Graphics::GetRoundStrokeStyle();
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break;
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}
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}
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e2d::Color e2d::Canvas::GetLineColor() const
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{
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return line_brush_->GetColor();
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}
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e2d::Color e2d::Canvas::GetFillColor() const
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{
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return fill_brush_->GetColor();
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}
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float e2d::Canvas::GetStrokeWidth() const
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{
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return stroke_width_;
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}
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e2d::Stroke e2d::Canvas::GetStrokeStyle() const
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{
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return stroke_;
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}
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void e2d::Canvas::DrawLine(const Point & begin, const Point & end)
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{
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render_target_->DrawLine(
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D2D1::Point2F(begin.x, begin.y),
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D2D1::Point2F(end.x, end.y),
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line_brush_,
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stroke_width_,
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stroke_style_
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);
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}
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void e2d::Canvas::DrawCircle(const Point & center, float radius)
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{
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render_target_->DrawEllipse(
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D2D1::Ellipse(
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D2D1::Point2F(
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center.x,
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center.y
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),
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radius,
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radius
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),
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line_brush_,
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stroke_width_,
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stroke_style_
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);
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}
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void e2d::Canvas::DrawEllipse(const Point & center, float radius_x, float radius_y)
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{
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render_target_->DrawEllipse(
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D2D1::Ellipse(
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D2D1::Point2F(
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center.x,
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center.y
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),
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radius_x,
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radius_y
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),
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line_brush_,
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stroke_width_,
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stroke_style_
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);
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}
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void e2d::Canvas::DrawRect(const Rect & rect)
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{
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render_target_->DrawRectangle(
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D2D1::RectF(
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rect.origin.x,
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rect.origin.y,
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rect.origin.x + rect.size.width,
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rect.origin.y + rect.size.height
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),
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line_brush_,
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stroke_width_,
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stroke_style_
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);
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}
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void e2d::Canvas::DrawRoundedRect(const Rect & rect, float radius_x, float radius_y)
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{
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render_target_->DrawRoundedRectangle(
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D2D1::RoundedRect(
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D2D1::RectF(
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rect.origin.x,
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rect.origin.y,
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rect.origin.x + rect.size.width,
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rect.origin.y + rect.size.height
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),
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radius_x,
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radius_y
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),
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line_brush_,
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stroke_width_,
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stroke_style_
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);
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}
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void e2d::Canvas::FillCircle(const Point & center, float radius)
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{
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render_target_->FillEllipse(
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D2D1::Ellipse(
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D2D1::Point2F(
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center.x,
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center.y
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),
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radius,
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radius
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),
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fill_brush_
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);
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}
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void e2d::Canvas::FillEllipse(const Point & center, float radius_x, float radius_y)
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{
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render_target_->FillEllipse(
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D2D1::Ellipse(
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D2D1::Point2F(
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center.x,
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center.y
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),
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radius_x,
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radius_y
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),
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fill_brush_
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);
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}
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void e2d::Canvas::FillRect(const Rect & rect)
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{
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render_target_->FillRectangle(
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D2D1::RectF(
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rect.origin.x,
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rect.origin.y,
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rect.origin.x + rect.size.width,
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rect.origin.y + rect.size.height
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),
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fill_brush_
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);
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}
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void e2d::Canvas::FillRoundedRect(const Rect & rect, float radius_x, float radius_y)
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{
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render_target_->FillRoundedRectangle(
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D2D1::RoundedRect(
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D2D1::RectF(
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rect.origin.x,
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rect.origin.y,
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rect.origin.x + rect.size.width,
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rect.origin.y + rect.size.height
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),
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radius_x,
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radius_y
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),
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fill_brush_
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);
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}
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