231 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			231 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dtool.h"
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| 
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| 
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| e2d::Player * e2d::Player::instance_ = nullptr;
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| 
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| e2d::Player * e2d::Player::GetInstance()
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| {
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| 	if (!instance_)
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| 	{
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| 		instance_ = new (std::nothrow) Player;
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| 	}
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| 	return instance_;
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| }
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| 
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| void e2d::Player::DestroyInstance()
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| {
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| 	if (instance_)
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| 	{
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| 		delete instance_;
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| 		instance_ = nullptr;
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| 	}
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| }
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| 
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| e2d::Player::Player()
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| 	: volume_(1.f)
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| {
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| }
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| 
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| e2d::Player::~Player()
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| {
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| 	if (!musics_.empty())
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| 	{
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| 		for (const auto& pair : musics_)
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| 		{
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| 			pair.second->Release();
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| 		}
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| 	}
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| }
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| 
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| bool e2d::Player::Preload(const String & file_path)
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| {
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| 	if (file_path.IsEmpty())
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| 		return false;
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| 
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| 	Music * music = new (std::nothrow) Music();
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| 
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| 	if (music)
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| 	{
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| 		music->Retain();
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| 
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| 		if (music->Open(file_path))
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| 		{
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| 			music->SetVolume(volume_);
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| 			musics_.insert(std::make_pair(file_path.GetHash(), music));
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| 			return true;
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| 		}
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| 		else
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| 		{
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| 			music->Release();
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| 		}
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| 	}
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| 	return false;
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| }
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| 
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| bool e2d::Player::Play(const String & file_path, int loop_count)
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| {
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| 	if (file_path.IsEmpty())
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| 		return false;
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| 
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| 	if (Player::Preload(file_path))
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| 	{
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| 		auto music = musics_[file_path.GetHash()];
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| 		if (music->Play(loop_count))
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| 		{
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| 			return true;
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| 		}
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| 	}
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| 	return false;
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| }
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| 
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| void e2d::Player::Pause(const String & file_path)
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| {
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| 	if (file_path.IsEmpty())
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| 		return;
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| 
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| 	size_t hash = file_path.GetHash();
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| 	if (musics_.end() != musics_.find(hash))
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| 		musics_[hash]->Pause();
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| }
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| 
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| void e2d::Player::Resume(const String & file_path)
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| {
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| 	if (file_path.IsEmpty())
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| 		return;
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| 
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| 	size_t hash = file_path.GetHash();
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| 	if (musics_.end() != musics_.find(hash))
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| 		musics_[hash]->Resume();
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| }
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| 
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| void e2d::Player::Stop(const String & file_path)
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| {
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| 	if (file_path.IsEmpty())
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| 		return;
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| 
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| 	size_t hash = file_path.GetHash();
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| 	if (musics_.end() != musics_.find(hash))
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| 		musics_[hash]->Stop();
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| }
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| 
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| bool e2d::Player::IsPlaying(const String & file_path)
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| {
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| 	if (file_path.IsEmpty())
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| 		return false;
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| 
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| 	size_t hash = file_path.GetHash();
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| 	if (musics_.end() != musics_.find(hash))
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| 		return musics_[hash]->IsPlaying();
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| 	return false;
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| }
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| 
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| bool e2d::Player::Preload(const Resource& res)
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| {
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| 	if (musics_.end() != musics_.find(res.id))
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| 		return true;
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| 
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| 	Music * music = new (std::nothrow) Music();
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| 
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| 	if (music)
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| 	{
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| 		music->Retain();
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| 
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| 		if (music->Open(res))
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| 		{
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| 			music->SetVolume(volume_);
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| 			musics_.insert(std::make_pair(res.id, music));
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| 			return true;
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| 		}
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| 		else
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| 		{
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| 			music->Release();
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| 		}
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| 	}
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| 	return false;
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| }
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| 
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| bool e2d::Player::Play(const Resource& res, int loop_count)
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| {
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| 	if (Player::Preload(res))
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| 	{
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| 		auto music = musics_[res.id];
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| 		if (music->Play(loop_count))
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| 		{
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| 			return true;
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| 		}
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| 	}
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| 	return false;
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| }
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| 
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| void e2d::Player::Pause(const Resource& res)
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| {
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| 	if (musics_.end() != musics_.find(res.id))
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| 		musics_[res.id]->Pause();
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| }
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| 
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| void e2d::Player::Resume(const Resource& res)
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| {
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| 	if (musics_.end() != musics_.find(res.id))
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| 		musics_[res.id]->Resume();
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| }
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| 
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| void e2d::Player::Stop(const Resource& res)
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| {
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| 	if (musics_.end() != musics_.find(res.id))
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| 		musics_[res.id]->Stop();
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| }
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| 
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| bool e2d::Player::IsPlaying(const Resource& res)
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| {
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| 	if (musics_.end() != musics_.find(res.id))
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| 		return musics_[res.id]->IsPlaying();
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| 	return false;
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| }
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| 
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| float e2d::Player::GetVolume()
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| {
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| 	return volume_;
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| }
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| 
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| void e2d::Player::SetVolume(float volume)
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| {
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| 	volume_ = std::min(std::max(volume, -224.f), 224.f);
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| 	for (const auto& pair : musics_)
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| 	{
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| 		pair.second->SetVolume(volume_);
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| 	}
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| }
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| 
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| void e2d::Player::PauseAll()
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| {
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| 	for (const auto& pair : musics_)
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| 	{
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| 		pair.second->Pause();
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| 	}
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| }
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| 
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| void e2d::Player::ResumeAll()
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| {
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| 	for (const auto& pair : musics_)
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| 	{
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| 		pair.second->Resume();
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| 	}
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| }
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| 
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| void e2d::Player::StopAll()
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| {
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| 	for (const auto& pair : musics_)
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| 	{
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| 		pair.second->Stop();
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| 	}
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| }
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| 
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| void e2d::Player::ClearCache()
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| {
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| 	for (const auto& pair : musics_)
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| 	{
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| 		delete pair.second;
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| 	}
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| 	musics_.clear();
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| }
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