89 lines
1.6 KiB
C++
89 lines
1.6 KiB
C++
#include "..\e2dtransition.h"
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#include "..\e2dobject.h"
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e2d::MoveTransition::MoveTransition(float duration, Direction direction)
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: Transition(duration)
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, direction_(direction)
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{
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}
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void e2d::MoveTransition::Init(Scene * prev, Scene * next)
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{
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Transition::Init(prev, next);
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switch (direction_)
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{
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case Direction::Up:
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pos_delta_ = Point(0, -window_size_.height);
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start_pos_ = Point(0, window_size_.height);
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break;
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case Direction::Down:
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pos_delta_ = Point(0, window_size_.height);
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start_pos_ = Point(0, -window_size_.height);
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break;
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case Direction::Left:
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pos_delta_ = Point(-window_size_.width, 0);
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start_pos_ = Point(window_size_.width, 0);
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break;
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case Direction::Right:
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pos_delta_ = Point(window_size_.width, 0);
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start_pos_ = Point(-window_size_.width, 0);
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break;
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}
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if (out_scene_)
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{
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out_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
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}
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if (in_scene_)
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{
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in_scene_->SetTransform(
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D2D1::Matrix3x2F::Translation(
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start_pos_.x,
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start_pos_.y
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)
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);
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}
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}
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void e2d::MoveTransition::Update()
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{
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Transition::Update();
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if (out_scene_)
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{
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auto translation = pos_delta_ * process_;
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out_scene_->SetTransform(
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D2D1::Matrix3x2F::Translation(
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translation.x,
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translation.y
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)
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);
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}
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if (in_scene_)
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{
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auto translation = start_pos_ + pos_delta_ * process_;
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in_scene_->SetTransform(
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D2D1::Matrix3x2F::Translation(
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translation.x,
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translation.y
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)
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);
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}
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}
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void e2d::MoveTransition::Reset()
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{
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if (out_scene_)
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{
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out_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
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}
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if (in_scene_)
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{
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in_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
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}
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}
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