50 lines
		
	
	
		
			942 B
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			942 B
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dutil.h"
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| 
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| 
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| e2d::Transform::Transform()
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| 	: position()
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| 	, size()
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| 	, scale_x(1.f)
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| 	, scale_y(1.f)
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| 	, rotation(0)
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| 	, skew_x(0)
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| 	, skew_y(0)
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| 	, pivot_x(0)
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| 	, pivot_y(0)
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| {
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| }
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| 
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| e2d::Transform::operator D2D1::Matrix3x2F() const
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| {
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| 	auto pivot = D2D1::Point2F(size.width * pivot_x, size.height * pivot_y);
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| 	auto matrix = D2D1::Matrix3x2F::Scale(
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| 		scale_x,
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| 		scale_y,
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| 		pivot
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| 	) * D2D1::Matrix3x2F::Skew(
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| 		skew_x,
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| 		skew_y,
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| 		pivot
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| 	) * D2D1::Matrix3x2F::Rotation(
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| 		rotation,
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| 		pivot
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| 	) * D2D1::Matrix3x2F::Translation(
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| 		position.x - pivot.x,
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| 		position.y - pivot.y
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| 	);
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| 	return std::move(matrix);
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| }
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| 
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| bool e2d::Transform::operator==(const Transform & other) const
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| {
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| 	return position == other.position &&
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| 		size == other.size &&
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| 		scale_x == other.scale_x &&
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| 		scale_y == other.scale_y &&
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| 		skew_x == other.skew_x &&
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| 		skew_y == other.skew_y &&
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| 		rotation == other.rotation &&
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| 		pivot_x == other.pivot_x &&
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| 		pivot_y == other.pivot_y;
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| }
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