144 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			144 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
| // ImGui
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| #include "imgui/imgui.h"
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| #include "imgui_impl_win32.h"
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| #include "imgui_impl_dx11.h"
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| #include <tchar.h>
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| 
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| // easy2d
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| #include "easy2d.h"
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| using namespace easy2d;
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| 
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| const int WINDOW_WIDTH = 1280;
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| const int WINDOW_HEIGHT = 800;
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| 
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| 
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| E2D_DECLARE_SMART_PTR(ImGuiScene);
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| class ImGuiScene
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| 	: public Scene
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| {
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| 	bool show_demo_window = true;
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| 	bool show_another_window = false;
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| 	Color clear_color = Color(0.45f, 0.55f, 0.6f, 1.f);
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| 
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| public:
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| 	void OnEnter() override
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| 	{
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| 		// Setup Dear ImGui context
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| 		IMGUI_CHECKVERSION();
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| 		ImGui::CreateContext();
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| 		ImGuiIO& io = ImGui::GetIO(); (void)io;
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| 		//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;  // Enable Keyboard Controls
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| 
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| 		// Setup Dear ImGui style
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| 		ImGui::StyleColorsDark();
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| 		//ImGui::StyleColorsClassic();
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| 
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| 		// Setup Platform/Renderer bindings
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| 		ImGui_ImplWin32_Init(Window::Instance().GetHandle());
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| 		ImGui_ImplDX11_Init(
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| 			Renderer::Instance().GetDeviceResources()->GetD3DDevice(),
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| 			Renderer::Instance().GetDeviceResources()->GetD3DDeviceContext()
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| 		);
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| 	}
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| 
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| 	void OnRender() override
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| 	{
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| 		// Start the Dear ImGui frame
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| 		ImGui_ImplDX11_NewFrame();
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| 		ImGui_ImplWin32_NewFrame();
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| 		ImGui::NewFrame();
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| 
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| 		// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
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| 		if (show_demo_window)
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| 			ImGui::ShowDemoWindow(&show_demo_window);
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| 
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| 		// 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
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| 		{
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| 			static float f = 0.0f;
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| 			static int counter = 0;
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| 
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| 			ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it.
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| 
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| 			ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too)
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| 			ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state
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| 			ImGui::Checkbox("Another Window", &show_another_window);
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| 
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| 			ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f
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| 			ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
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| 
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| 			if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated)
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| 				counter++;
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| 			ImGui::SameLine();
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| 			ImGui::Text("counter = %d", counter);
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| 
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| 			ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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| 			ImGui::End();
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| 		}
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| 
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| 		// 3. Show another simple window.
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| 		if (show_another_window)
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| 		{
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| 			ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
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| 			ImGui::Text("Hello from another window!");
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| 			if (ImGui::Button("Close Me"))
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| 				show_another_window = false;
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| 			ImGui::End();
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| 		}
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| 
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| 		// Rendering
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| 		ImGui::Render();
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| 
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| 		ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
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| 
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| 		Renderer::Instance().SetClearColor(clear_color);
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| 	}
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| 
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| 	void OnExit() override
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| 	{
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| 		ImGui_ImplDX11_Shutdown();
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| 		ImGui_ImplWin32_Shutdown();
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| 		ImGui::DestroyContext();
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| 	}
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| };
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| 
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| 
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| extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM);
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| 
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| class ImGuiApp
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| 	: public Application
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| {
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| public:
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| 	ImGuiApp()
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| 	{
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| 		Options options;
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| 		options.title = L"ImGui Demo";
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| 		options.width = WINDOW_WIDTH;
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| 		options.height = WINDOW_HEIGHT;
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| 		options.clear_color = Color(0.45f, 0.55f, 0.6f, 1.f);
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| 
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| 		Init(options);
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| 
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| 		SetPreMessageProc(ImGui_ImplWin32_WndProcHandler);
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| 	}
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| 
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| 	void OnStart() override
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| 	{
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| 		ImGuiScenePtr scene = new ImGuiScene;
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| 		EnterScene(scene);
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| 	}
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| };
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| 
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| int main()
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| {
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| 	try
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| 	{
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| 		ImGuiApp app;
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| 		app.Run();
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| 	}
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| 	catch (std::exception& e)
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| 	{
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| 		::MessageBoxA(nullptr, e.what(), "An exception has occurred!", MB_ICONERROR | MB_OK);
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| 	}
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| 	return 0;
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| }
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