386 lines
7.3 KiB
C++
386 lines
7.3 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "Game.h"
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#include "logs.h"
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#include "render.h"
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#include "input.h"
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#include "audio.h"
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#include "modules.h"
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#include "Scene.h"
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#include "Transition.h"
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#include "../math/Matrix.hpp"
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#include <thread>
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#include <imm.h>
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#pragma comment (lib ,"imm32.lib")
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namespace easy2d
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{
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Game::Game()
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: quit_(true)
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, curr_scene_(nullptr)
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, next_scene_(nullptr)
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, transition_(nullptr)
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, debug_enabled_(false)
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, initialized_(false)
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, hwnd_(nullptr)
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, window_inactived_(false)
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{
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::CoInitialize(nullptr);
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}
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Game::Game(Options const & options)
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: Game()
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{
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Init(options);
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}
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Game::~Game()
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{
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::CoUninitialize();
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}
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void Game::Init(const Options& options)
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{
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if (initialized_)
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return;
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debug_enabled_ = options.debug;
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Window::Instance()->Init(
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options.title,
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options.width,
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options.height,
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options.icon,
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Game::WndProc,
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debug_enabled_
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);
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const auto window = Window::Instance();
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hwnd_ = window->GetHandle();
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::SetWindowLongW(hwnd_, GWLP_USERDATA, PtrToUlong(this));
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devices::Graphics::Instance()->Init(hwnd_, debug_enabled_);
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devices::Input::Instance()->Init(hwnd_, window->GetContentScaleX(), window->GetContentScaleY(), debug_enabled_);
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devices::Audio::Instance()->Init(debug_enabled_);
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// disable imm
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::ImmAssociateContext(hwnd_, nullptr);
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HWND console = ::GetConsoleWindow();
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if (debug_enabled_)
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{
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if (console == nullptr)
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{
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if (::AllocConsole())
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{
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console = ::GetConsoleWindow();
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FILE * stdoutStream, *stdinStream, *stderrStream;
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freopen_s(&stdoutStream, "conout$", "w+t", stdout);
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freopen_s(&stdinStream, "conin$", "r+t", stdin);
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freopen_s(&stderrStream, "conout$", "w+t", stderr);
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// disable the close button of console
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HMENU hmenu = ::GetSystemMenu(console, FALSE);
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::RemoveMenu(hmenu, SC_CLOSE, MF_BYCOMMAND);
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}
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}
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}
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else
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{
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if (console)
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{
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::ShowWindow(console, SW_HIDE);
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}
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}
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initialized_ = true;
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}
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void Game::Run()
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{
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quit_ = false;
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if (next_scene_)
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{
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next_scene_->OnEnter();
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curr_scene_ = next_scene_;
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next_scene_ = nullptr;
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}
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::ShowWindow(hwnd_, SW_SHOWNORMAL);
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::UpdateWindow(hwnd_);
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MSG msg = {};
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while (::GetMessageW(&msg, nullptr, 0, 0) && !quit_)
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{
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::TranslateMessage(&msg);
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::DispatchMessageW(&msg);
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}
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}
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void Game::Quit()
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{
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quit_ = true;
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}
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bool Game::EnterScene(spScene const & scene)
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{
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if (!scene)
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{
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logs::Warningln("Game::EnterScene failed, scene is nullptr");
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return false;
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}
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if (curr_scene_ == scene ||
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next_scene_ == scene)
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return false;
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next_scene_ = scene;
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return true;
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}
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bool Game::EnterScene(spScene const& scene, spTransition const& transition)
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{
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if (!EnterScene(scene))
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return false;
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if (transition)
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{
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if (transition_)
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{
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transition_->Stop();
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}
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transition_ = transition;
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transition_->Init(curr_scene_, next_scene_);
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}
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return true;
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}
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spScene const& Game::GetCurrentScene()
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{
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return curr_scene_;
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}
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void Game::Update()
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{
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static auto last = time::Now();
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const auto now = time::Now();
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const auto dt = now - last;
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last = now;
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devices::Input::Instance()->Update();
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if (curr_scene_)
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curr_scene_->Update(dt);
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if (next_scene_)
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next_scene_->Update(dt);
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if (transition_)
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{
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transition_->Update(dt);
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if (transition_->IsDone())
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transition_ = nullptr;
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else
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return;
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}
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if (next_scene_)
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{
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if (curr_scene_)
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{
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curr_scene_->OnExit();
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}
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next_scene_->OnEnter();
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curr_scene_ = next_scene_;
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next_scene_ = nullptr;
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}
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}
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void Game::Render()
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{
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auto graphics = devices::Graphics::Instance();
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graphics->BeginDraw(hwnd_);
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if (transition_)
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{
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transition_->Render();
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}
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else if (curr_scene_)
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{
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curr_scene_->Visit();
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}
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if (debug_enabled_)
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{
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graphics->SetTransform(math::Matrix());
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graphics->SetOpacity(1.f);
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if (curr_scene_)
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{
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curr_scene_->DrawBorder();
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}
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if (next_scene_)
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{
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next_scene_->DrawBorder();
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}
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graphics->DrawDebugInfo();
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}
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graphics->EndDraw();
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if (!window_inactived_)
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::InvalidateRect(hwnd_, NULL, FALSE);
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}
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void Game::Dispatch(MouseEvent const & e)
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{
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if (transition_)
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return;
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if (curr_scene_)
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curr_scene_->Dispatch(e, false);
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}
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void Game::Dispatch(KeyEvent const & e)
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{
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if (transition_)
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return;
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if (curr_scene_)
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curr_scene_->Dispatch(e, false);
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}
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LRESULT CALLBACK Game::WndProc(HWND hwnd, UINT msg, WPARAM w_param, LPARAM l_param)
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{
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LRESULT result = 0;
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bool was_handled = false;
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Game * game = reinterpret_cast<Game*>(
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static_cast<LONG_PTR>(::GetWindowLongW(hwnd, GWLP_USERDATA))
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);
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switch (msg)
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{
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case WM_PAINT:
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{
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PAINTSTRUCT ps;
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::BeginPaint(hwnd, &ps);
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game->Update();
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game->Render();
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::EndPaint(hwnd, &ps);
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}
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result = 0;
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was_handled = true;
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break;
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case WM_LBUTTONUP:
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case WM_LBUTTONDOWN:
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case WM_LBUTTONDBLCLK:
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case WM_MBUTTONUP:
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case WM_MBUTTONDOWN:
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case WM_MBUTTONDBLCLK:
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case WM_RBUTTONUP:
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case WM_RBUTTONDOWN:
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case WM_RBUTTONDBLCLK:
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case WM_MOUSEMOVE:
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case WM_MOUSEWHEEL:
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{
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game->Dispatch(MouseEvent(msg, w_param, l_param));
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}
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result = 0;
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was_handled = true;
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break;
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case WM_KEYDOWN:
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case WM_KEYUP:
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{
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game->Dispatch(KeyEvent(msg, w_param, l_param));
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}
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result = 0;
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was_handled = true;
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break;
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case WM_SIZE:
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{
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if (SIZE_MAXHIDE == w_param || SIZE_MINIMIZED == w_param)
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game->window_inactived_ = true;
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else
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{
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game->window_inactived_ = false;
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::InvalidateRect(hwnd, nullptr, FALSE);
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}
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UINT width = LOWORD(l_param);
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UINT height = HIWORD(l_param);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>յ<EFBFBD>һ<EFBFBD><D2BB> WM_SIZE <20><>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ
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// Ŀ<><C4BF><EFBFBD>Ĵ<EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܻ<EFBFBD><DCBB><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ժ<EFBFBD><D4BA><EFBFBD><EFBFBD>п<EFBFBD><D0BF>ܵ<EFBFBD>
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>ε<EFBFBD><CEB5><EFBFBD> EndDraw ʱ<><CAB1><EFBFBD><EFBFBD>
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devices::Graphics::Instance()->Resize(width, height);
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}
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break;
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case WM_DISPLAYCHANGE:
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{
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::InvalidateRect(hwnd, nullptr, FALSE);
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}
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result = 0;
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was_handled = true;
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break;
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case WM_CLOSE:
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{
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if (game->OnClose())
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{
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game->Quit();
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}
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}
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result = 0;
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was_handled = true;
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break;
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case WM_DESTROY:
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{
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::PostQuitMessage(0);
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}
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result = 1;
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was_handled = true;
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break;
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}
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if (!was_handled)
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{
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result = ::DefWindowProcW(hwnd, msg, w_param, l_param);
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}
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return result;
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}
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} |