Magic_Game/core/Action/ActionRotateBy.cpp

41 lines
731 B
C++

#include "..\eactions.h"
e2d::ActionRotateBy::ActionRotateBy(float duration, float rotation) :
ActionGradual(duration)
{
m_nVariation = rotation;
}
void e2d::ActionRotateBy::_init()
{
ActionGradual::_init();
if (m_pTarget)
{
m_nBeginVal = m_pTarget->getRotation();
}
}
void e2d::ActionRotateBy::_update()
{
ActionGradual::_update();
if (m_pTarget == nullptr)
{
this->stop();
return;
}
// Ðýת½Úµã
m_pTarget->setRotation(m_nBeginVal + m_nVariation * m_fRateOfProgress);
}
e2d::ActionRotateBy * e2d::ActionRotateBy::clone() const
{
return new ActionRotateBy(m_fDuration, m_nVariation);
}
e2d::ActionRotateBy * e2d::ActionRotateBy::reverse() const
{
return new ActionRotateBy(m_fDuration, -m_nVariation);
}