Magic_Game/core/Shape/Circle.cpp

52 lines
867 B
C++

#include "..\eshape.h"
#include "..\enodes.h"
e2d::Circle::Circle()
: m_pD2dCircle(nullptr)
{
}
e2d::Circle::Circle(Point center, float radius)
: m_pD2dCircle(nullptr)
{
this->_setCircle(center, radius);
}
e2d::Circle::Circle(Node * node)
: m_pD2dCircle(nullptr)
{
float minSide = min(node->getRealWidth(), node->getRealHeight());
this->_setCircle(
Point(
node->getRealWidth() / 2,
node->getRealHeight() / 2
),
minSide / 2
);
}
e2d::Circle::~Circle()
{
SafeReleaseInterface(&m_pD2dCircle);
}
void e2d::Circle::_setCircle(Point center, float radius)
{
SafeReleaseInterface(&m_pD2dCircle);
Renderer::getID2D1Factory()->CreateEllipseGeometry(
D2D1::Ellipse(
D2D1::Point2F(
center.x,
center.y),
radius,
radius),
&m_pD2dCircle
);
}
ID2D1EllipseGeometry * e2d::Circle::_getD2dGeometry() const
{
return m_pD2dCircle;
}