Magic_Game/src/kiwano-imgui/imgui_impl_dx10.h

20 lines
617 B
C

// dear imgui: Renderer for Kiwano (DirectX10)
#pragma once
#include <3rd-party/imgui/imgui.h>
#ifndef KGE_DOXYGEN_DO_NOT_INCLUDE
struct ID3D10Device;
IMGUI_IMPL_API bool ImGui_ImplDX10_Init(ID3D10Device* device);
IMGUI_IMPL_API void ImGui_ImplDX10_Shutdown();
IMGUI_IMPL_API void ImGui_ImplDX10_NewFrame();
IMGUI_IMPL_API void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data);
// Use if you want to reset your rendering device without losing ImGui state.
IMGUI_IMPL_API void ImGui_ImplDX10_InvalidateDeviceObjects();
IMGUI_IMPL_API bool ImGui_ImplDX10_CreateDeviceObjects();
#endif