242 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			242 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include "vector.hpp"
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| #include <d2d1.h>
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| 
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| namespace easy2d
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| {
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| 	namespace math
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| 	{
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| 		class Matrix;
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| 
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| 		template <typename L, typename R>
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| 		struct MatrixMultiply;
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| 
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| 		inline MatrixMultiply<Matrix, Matrix>
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| 		operator *(Matrix const& lhs, Matrix const& rhs);
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| 
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| 		template <typename L, typename R>
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| 		inline MatrixMultiply<MatrixMultiply<L, R>, Matrix>
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| 		operator *(MatrixMultiply<L, R> const& lhs, Matrix const& rhs);
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| 
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| 
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| 		class Matrix
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| 		{
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| 			float m[6];  // m[3][2]
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| 
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| 		public:
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| 			Matrix()
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| 			{
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| 				m[0] = 1.f; m[1] = 0.f;
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| 				m[2] = 0.f; m[3] = 1.f;
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| 				m[4] = 0.f; m[5] = 0.f;
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| 			}
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| 
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| 			Matrix(float val[6])
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| 			{
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| 				m[0] = val[0]; m[1] = val[1];
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| 				m[2] = val[2]; m[3] = val[3];
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| 				m[4] = val[4]; m[5] = val[5];
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| 			}
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| 
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| 			Matrix(float _11, float _12, float _21, float _22, float _31, float _32)
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| 			{
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| 				m[0] = _11; m[1] = _12;
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| 				m[2] = _21; m[3] = _22;
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| 				m[4] = _31; m[5] = _32;
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| 			}
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| 
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| 			Matrix(Matrix const& other)
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| 			{
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| 				m[0] = other.m[0]; m[1] = other.m[1];
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| 				m[2] = other.m[2]; m[3] = other.m[3];
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| 				m[4] = other.m[4]; m[5] = other.m[5];
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| 			}
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| 
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| 			template <typename T>
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| 			Matrix(T const& other)
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| 			{
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| 				m[0] = other[0]; m[1] = other[1];
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| 				m[2] = other[2]; m[3] = other[3];
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| 				m[4] = other[4]; m[5] = other[5];
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| 			}
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| 
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| 			inline float operator [](unsigned int index) const { return m[index]; }
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| 
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| 			template <typename T>
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| 			inline Matrix& operator =(T const& other)
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| 			{
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| 				m[0] = other[0]; m[1] = other[1];
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| 				m[2] = other[2]; m[3] = other[3];
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| 				m[4] = other[4]; m[5] = other[5];
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| 				return *this;
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| 			}
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| 
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| 			inline operator D2D1_MATRIX_3X2_F () const
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| 			{
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| 				return D2D1_MATRIX_3X2_F{
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| 					m[0], m[1],
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| 					m[2], m[3],
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| 					m[4], m[5]
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| 				};
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| 			}
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| 
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| 			inline Matrix& Identity()
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| 			{
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| 				m[0] = 1.f; m[1] = 0.f;
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| 				m[2] = 0.f; m[3] = 1.f;
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| 				m[4] = 0.f; m[5] = 0.f;
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| 				return *this;
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| 			}
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| 
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| 			inline float Determinant() const
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| 			{
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| 				return (m[0] * m[3]) - (m[1] * m[2]);
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| 			}
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| 
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| 			inline bool IsIdentity() const
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| 			{
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| 				return	m[0] == 1.f && m[1] == 0.f &&
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| 						m[2] == 0.f && m[3] == 1.f &&
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| 						m[4] == 0.f && m[5] == 0.f;
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| 			}
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| 
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| 			Vector2 Transform(const Vector2& v) const
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| 			{
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| 				return Vector2(
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| 					v.x * m[0] + v.y * m[2] + m[4],
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| 					v.x * m[1] + v.y * m[3] + m[5]
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| 				);
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| 			}
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| 
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| 			static Matrix Translation(const Vector2& v)
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| 			{
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| 				return Matrix(
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| 					1.f, 0.f,
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| 					0.f, 1.f,
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| 					v.x, v.y
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| 				);
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| 			}
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| 
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| 			static Matrix Translation(
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| 				float x,
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| 				float y)
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| 			{
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| 				return Translation(Vector2(x, y));
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| 			}
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| 
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| 			static Matrix Scaling(
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| 				const Vector2& v,
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| 				const Vector2& center = Vector2())
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| 			{
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| 				return Matrix(
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| 					v.x, 0.f,
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| 					0.f, v.y,
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| 					center.x - v.x * center.x,
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| 					center.y - v.y * center.y
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| 				);
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| 			}
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| 
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| 			static Matrix Scaling(
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| 				float x,
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| 				float y,
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| 				const Vector2& center = Vector2())
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| 			{
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| 				return Scaling(Vector2(x, y), center);
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| 			}
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| 
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| 			static Matrix Rotation(
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| 				float angle,
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| 				const Vector2& center = Vector2())
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| 			{
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| 				float s = math::Sin(angle);
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| 				float c = math::Cos(angle);
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| 				return Matrix(
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| 					c, s,
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| 					-s, c,
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| 					center.x * (1 - c) + center.y * s,
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| 					center.y * (1 - c) - center.x * s
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| 				);
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| 			}
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| 
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| 			static Matrix Skewing(
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| 				float angle_x,
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| 				float angle_y,
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| 				const Vector2& center = Vector2())
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| 			{
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| 				float tx = math::Tan(angle_x);
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| 				float ty = math::Tan(angle_y);
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| 				return Matrix(
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| 					1.f, tx,
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| 					ty, 1.f,
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| 					-center.y * tx, -center.x * ty
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| 				);
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| 			}
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| 		};
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| 
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| 
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| 		template <typename L, typename R>
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| 		struct MatrixMultiply
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| 		{
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| 			L const& lhs;
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| 			R const& rhs;
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| 
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| 			MatrixMultiply(L const& lhs, R const& rhs)
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| 				: lhs(lhs)
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| 				, rhs(rhs)
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| 			{}
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| 
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| 			inline float operator [](unsigned int index) const
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| 			{
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| 				switch (index)
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| 				{
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| 				case 0:
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| 					return lhs[0] * rhs[0] + lhs[1] * rhs[2];
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| 				case 1:
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| 					return lhs[0] * rhs[1] + lhs[1] * rhs[3];
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| 				case 2:
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| 					return lhs[2] * rhs[0] + lhs[3] * rhs[2];
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| 				case 3:
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| 					return lhs[2] * rhs[1] + lhs[3] * rhs[3];
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| 				case 4:
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| 					return lhs[4] * rhs[0] + lhs[5] * rhs[2] + rhs[4];
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| 				case 5:
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| 					return lhs[4] * rhs[1] + lhs[5] * rhs[3] + rhs[5];
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| 				default:
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| 					return 0.f;
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| 				}
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| 			}
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| 		};
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| 
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| 		inline MatrixMultiply<Matrix, Matrix> operator *(Matrix const& lhs, Matrix const& rhs)
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| 		{
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| 			return MatrixMultiply<Matrix, Matrix>(lhs, rhs);
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| 		}
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| 
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| 		template <typename L, typename R>
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| 		inline MatrixMultiply<MatrixMultiply<L, R>, Matrix> operator *(MatrixMultiply<L, R> const& lhs, Matrix const& rhs)
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| 		{
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| 			return MatrixMultiply<MatrixMultiply<L, R>, Matrix>(lhs, rhs);
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| 		}
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| 	}
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| }
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