70 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include "../base/BaseTypes.hpp"
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| #include "Matrix.hpp"
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| 
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| namespace easy2d
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| {
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| 	namespace math
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| 	{
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| 		class Transform
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| 		{
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| 		public:
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| 			Size size;				// 大小
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| 			float rotation;			// 旋转
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| 			math::Vector2 position;	// 坐标
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| 			math::Vector2 scale;	// 缩放
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| 			math::Vector2 skew;		// 错切角度
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| 			math::Vector2 pivot;	// 支点
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| 
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| 		public:
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| 			Transform()
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| 				: position()
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| 				, size()
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| 				, rotation(0)
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| 				, scale(1.f, 1.f)
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| 				, skew(0.f, 0.f)
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| 				, pivot(0.f, 0.f)
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| 			{}
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| 
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| 			inline Matrix ToMatrix() const
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| 			{
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| 				auto center = Vector2{ size.width * pivot.x, size.height * pivot.y };
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| 				return Matrix{} * Matrix::Scaling(scale.x, scale.y, center)
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| 					* Matrix::Skewing(skew.x, skew.y, center)
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| 					* Matrix::Rotation(rotation, center)
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| 					* Matrix::Translation(position - center);
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| 			}
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| 
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| 			bool operator== (const Transform& other) const
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| 			{
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| 				return position == other.position &&
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| 					size == other.size &&
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| 					scale == other.scale &&
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| 					skew == other.skew &&
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| 					rotation == other.rotation &&
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| 					pivot == other.pivot;
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| 			}
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| 		};
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| 	}
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| }
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