Magic_Game/core/Common/Font.cpp

22 lines
496 B
C++

#include "..\enodes.h"
e2d::Font::Font()
: fontFamily("")
, size(22)
, color(Color::WHITE)
, weight(FontWeight::NORMAL)
, italic(false)
, underline(false)
, strikethrough(false)
{}
e2d::Font::Font(String fontFamily, double fontSize, UINT32 color, UINT32 fontWeight, bool italic, bool hasUnderline, bool hasStrikethrough)
: fontFamily(fontFamily)
, size(fontSize)
, color(color)
, weight(fontWeight)
, italic(italic)
, underline(hasUnderline)
, strikethrough(hasStrikethrough)
{}