130 lines
2.1 KiB
C++
130 lines
2.1 KiB
C++
#include "..\easy2d.h"
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#include "..\EasyX\easyx.h"
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// 鼠标消息
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static MouseMsg s_mouseMsg = MouseMsg();
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// 将 EasyX 的 MOUSEMSG 转换为 MouseMsg
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static void ConvertMsg(MOUSEMSG msg);
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void easy2d::MouseMsg::__exec()
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{
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// 获取鼠标消息
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while (MouseHit())
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{
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// 转换鼠标消息
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ConvertMsg(GetMouseMsg());
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// 执行场景程序
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App::get()->getCurrentScene()->_exec();
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}
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}
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MouseMsg MouseMsg::getMsg()
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{
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return s_mouseMsg; // 获取当前鼠标消息
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}
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bool MouseMsg::isLButtonDown()
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{
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return s_mouseMsg.mkLButton;
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}
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bool MouseMsg::isRButtonDown()
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{
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return s_mouseMsg.mkRButton;
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}
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bool MouseMsg::isMButtonDown()
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{
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return s_mouseMsg.mkMButton;
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}
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int MouseMsg::getMouseX()
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{
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return s_mouseMsg.x;
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}
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int MouseMsg::getMouseY()
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{
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return s_mouseMsg.y;
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}
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int MouseMsg::getMouseWheel()
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{
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return s_mouseMsg.wheel;
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}
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bool MouseMsg::isOnMouseMoved()
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{
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return s_mouseMsg.uMsg == WM_MOUSEMOVE;
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}
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bool MouseMsg::isOnLButtonDBClicked()
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{
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return s_mouseMsg.uMsg == WM_LBUTTONDBLCLK;
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}
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bool MouseMsg::isOnLButtonDown()
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{
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return s_mouseMsg.uMsg == WM_LBUTTONDOWN;
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}
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bool MouseMsg::isOnLButtonUp()
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{
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return s_mouseMsg.uMsg == WM_LBUTTONUP;
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}
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bool MouseMsg::isOnRButtonDBClicked()
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{
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return s_mouseMsg.uMsg == WM_RBUTTONDBLCLK;
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}
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bool MouseMsg::isOnRButtonDown()
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{
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return s_mouseMsg.uMsg == WM_RBUTTONDOWN;
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}
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bool MouseMsg::isOnRButtonUp()
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{
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return s_mouseMsg.uMsg == WM_LBUTTONUP;
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}
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bool MouseMsg::isOnMButtonDBClicked()
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{
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return s_mouseMsg.uMsg == WM_MBUTTONDBLCLK;
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}
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bool MouseMsg::isOnMButtonDown()
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{
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return s_mouseMsg.uMsg == WM_MBUTTONDOWN;
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}
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bool MouseMsg::isOnMButtonUp()
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{
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return s_mouseMsg.uMsg == WM_MBUTTONUP;
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}
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bool MouseMsg::isOnWheel()
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{
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return s_mouseMsg.uMsg == WM_MOUSEWHEEL;
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}
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void MouseMsg::resetMouseMsg()
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{
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s_mouseMsg.uMsg = 0;
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}
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void ConvertMsg(MOUSEMSG msg)
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{
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// 将 MOUSEMSG 转换为 MouseMsg
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/// 虽然 MOUSEMSG 和 MouseMsg 本质上是一样的
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/// 但是为了实现 Easy2D 与 EasyX 的分离,所以定义了新的 MouseMsg
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s_mouseMsg.uMsg = msg.uMsg;
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s_mouseMsg.mkLButton = msg.mkLButton;
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s_mouseMsg.mkMButton = msg.mkMButton;
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s_mouseMsg.mkRButton = msg.mkRButton;
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s_mouseMsg.wheel = msg.wheel;
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s_mouseMsg.x = msg.x;
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s_mouseMsg.y = msg.y;
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}
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