54 lines
		
	
	
		
			1005 B
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1005 B
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2daction.h"
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| #include "..\e2dobject.h"
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| 
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| e2d::JumpBy::JumpBy(float duration, const Point & vec, float height, int jumps)
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| 	: FiniteTimeAction(duration)
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| 	, delta_pos_(vec)
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| 	, height_(height)
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| 	, jumps_(jumps)
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| {
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| }
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| 
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| e2d::JumpBy * e2d::JumpBy::Clone() const
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| {
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| 	return new JumpBy(duration_, delta_pos_, height_, jumps_);
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| }
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| 
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| e2d::JumpBy * e2d::JumpBy::Reverse() const
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| {
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| 	return new JumpBy(duration_, -delta_pos_, height_, jumps_);
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| }
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| 
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| void e2d::JumpBy::Init()
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| {
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| 	FiniteTimeAction::Init();
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| 
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| 	if (target_)
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| 	{
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| 		prev_pos_ = start_pos_ = target_->GetPos();
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| 	}
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| }
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| 
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| void e2d::JumpBy::Update()
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| {
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| 	FiniteTimeAction::Update();
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| 
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| 	if (target_)
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| 	{
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| 		float frac = fmod(delta_ * jumps_, 1.f);
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| 		float x = delta_pos_.x * delta_;
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| 		float y = height_ * 4 * frac * (1 - frac);
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| 		y += delta_pos_.y * delta_;
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| 
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| 		Point currentPos = target_->GetPos();
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| 
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| 		Point diff = currentPos - prev_pos_;
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| 		start_pos_ = diff + start_pos_;
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| 
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| 		Point newPos = start_pos_ + Point(x, y);
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| 		target_->SetPos(newPos);
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| 
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| 		prev_pos_ = newPos;
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| 	}
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| }
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