Magic_Game/Easy2D/Action/Animation.cpp

45 lines
794 B
C++

#include "..\easy2d.h"
Animation::Animation(float duration)
{
m_nDuration = 0;
m_nTotalDuration = UINT(duration * 1000);
}
Animation::~Animation()
{
}
bool Animation::_isEnd() const
{
return m_nDuration >= m_nTotalDuration;
}
void Animation::_init()
{
Action::_init();
// 记录当前时间
QueryPerformanceCounter(&m_nLast);
}
bool Animation::_isDelayEnough(LARGE_INTEGER nNow)
{
// 判断时间间隔是否足够
if (nNow.QuadPart - m_nLast.QuadPart > m_nAnimationInterval.QuadPart)
{
// 用求余的方法重新记录时间
m_nLast.QuadPart = nNow.QuadPart - (nNow.QuadPart % m_nAnimationInterval.QuadPart);
m_nDuration += m_nMilliSeconds;
return true;
}
return false;
}
void Animation::_reset()
{
Action::_reset();
m_nDuration = 0;
// 重新记录当前时间
QueryPerformanceCounter(&m_nLast);
}