Magic_Game/Easy2D/Action/ActionCallback.cpp

33 lines
418 B
C++

#include "..\easy2d.h"
ActionCallback::ActionCallback(const std::function<void()>& callback) :
m_Callback(callback)
{
}
ActionCallback::~ActionCallback()
{
}
ActionCallback * ActionCallback::copy()
{
return new ActionCallback(m_Callback);
}
void ActionCallback::_init()
{
}
bool ActionCallback::_exec(LARGE_INTEGER nNow)
{
if (!m_bStop)
{
m_Callback();
}
return true;
}
void ActionCallback::_reset()
{
}