Magic_Game/Easy2D/Action/ActionMoveBy.cpp

55 lines
1005 B
C++

#include "..\easy2d.h"
ActionMoveBy::ActionMoveBy(float duration, CVector vec) :
Animation(duration)
{
m_MoveVector = vec;
}
ActionMoveBy::~ActionMoveBy()
{
}
void ActionMoveBy::_init()
{
Animation::_init();
m_BeginPos = m_pParent->getPos();
}
bool ActionMoveBy::_exec(LARGE_INTEGER nNow)
{
if (m_bStop) return true;
if (!m_bRunning) return false;
while (Animation::_exec(nNow))
{
// 计算移动位置
float scale = float(m_nDuration) / m_nTotalDuration;
// 移动 Sprite
m_pParent->setPos(int(m_BeginPos.x + m_MoveVector.x * scale),
int(m_BeginPos.y + m_MoveVector.y * scale));
// 判断动作是否结束
if (m_nDuration >= m_nTotalDuration)
{
return true;
}
}
return false;
}
void ActionMoveBy::_reset()
{
Animation::_reset();
}
ActionMoveBy * ActionMoveBy::copy()
{
auto a = new ActionMoveBy(*this);
a->_reset();
return a;
}
ActionMoveBy * ActionMoveBy::reverse() const
{
return new ActionMoveBy(m_nTotalDuration / 1000.0f, CVector(-m_MoveVector.x, -m_MoveVector.y));
}