Magic_Game/Easy2D/Action/ActionMoveTo.cpp

30 lines
426 B
C++

#include "..\easy2d.h"
ActionMoveTo::ActionMoveTo(float duration, CPoint pos) :
ActionMoveBy(duration, CVector())
{
m_EndPos = pos;
}
ActionMoveTo::~ActionMoveTo()
{
}
ActionMoveTo * ActionMoveTo::copy()
{
auto a = new ActionMoveTo(*this);
a->_reset();
return a;
}
void ActionMoveTo::_init()
{
ActionMoveBy::_init();
m_MoveVector = m_EndPos - m_BeginPos;
}
void ActionMoveTo::_reset()
{
ActionMoveBy::_reset();
}