Magic_Game/Easy2D/Action/ActionScaleBy.cpp

56 lines
1.1 KiB
C++

#include "..\easy2d.h"
ActionScaleBy::ActionScaleBy(float duration, float scaleX, float scaleY) :
Animation(duration)
{
m_nVariationX = scaleX;
m_nVariationY = scaleY;
}
ActionScaleBy::~ActionScaleBy()
{
}
void ActionScaleBy::_init()
{
Animation::_init();
m_nBeginScaleX = m_pParent->getScaleX();
m_nBeginScaleY = m_pParent->getScaleY();
}
bool ActionScaleBy::_exec(LARGE_INTEGER nNow)
{
if (m_bStop) return true;
if (!m_bRunning) return false;
while (Animation::_exec(nNow))
{
// 计算移动位置
float scale = float(m_nDuration) / m_nTotalDuration;
// 移动 Sprite
m_pParent->setScale(m_nBeginScaleX + m_nVariationX * scale, m_nBeginScaleX + m_nVariationX * scale);
// 判断动作是否结束
if (m_nDuration >= m_nTotalDuration)
{
return true;
}
}
return false;
}
void ActionScaleBy::_reset()
{
Animation::_reset();
}
ActionScaleBy * ActionScaleBy::copy()
{
auto a = new ActionScaleBy(*this);
a->_reset();
return a;
}
ActionScaleBy * ActionScaleBy::reverse() const
{
return new ActionScaleBy(m_nTotalDuration / 1000.0f, -m_nVariationX, -m_nVariationY);
}