Magic_Game/Easy2D/Action/ActionTwo.cpp

74 lines
1.3 KiB
C++

#include "..\easy2d.h"
ActionTwo::ActionTwo(Action * actionFirst, Action * actionSecond) :
m_FirstAction(actionFirst),
m_SecondAction(actionSecond)
{
if (m_FirstAction) m_FirstAction->retain();
if (m_SecondAction) m_SecondAction->retain();
}
ActionTwo::~ActionTwo()
{
SAFE_RELEASE(m_FirstAction);
SAFE_RELEASE(m_SecondAction);
}
ActionTwo * ActionTwo::copy()
{
auto a = new ActionTwo(*this);
a->_reset();
return a;
}
ActionTwo * ActionTwo::reverse() const
{
return new ActionTwo(m_SecondAction->copy(), m_FirstAction->copy());
}
void ActionTwo::_init()
{
m_FirstAction->m_pParent = m_pParent;
m_FirstAction->_init();
m_SecondAction->m_pParent = m_pParent;
}
bool ActionTwo::_exec(LARGE_INTEGER nNow)
{
if (m_bStop) return true;
if (!m_bRunning) return false;
if (m_FirstAction)
{
if (m_FirstAction->_exec(nNow))
{
// 返回 true 表示第一个动作已经结束,删除这个
// 动作,并初始化第二个动作
SAFE_RELEASE(m_FirstAction);
m_FirstAction = nullptr;
m_SecondAction->_init();
}
}
else if (m_SecondAction)
{
if (m_SecondAction->_exec(nNow))
{
SAFE_RELEASE(m_SecondAction);
m_SecondAction = nullptr;
return true;
}
}
else
{
return true;
}
return false;
}
void ActionTwo::_reset()
{
if (m_FirstAction) m_FirstAction->_reset();
if (m_SecondAction) m_SecondAction->_reset();
}