Magic_Game/Easy2D/Action/ActionDelay.cpp

38 lines
595 B
C++

#include "..\easy2d.h"
ActionDelay::ActionDelay(float duration)
{
setInterval(UINT(duration * 1000));
}
ActionDelay::~ActionDelay()
{
}
ActionDelay * ActionDelay::copy() const
{
return new ActionDelay(m_nMilliSeconds / 1000.0f);
}
void ActionDelay::_init()
{
// 记录当前时间
QueryPerformanceCounter(&m_nLast);
}
void ActionDelay::_exec(LARGE_INTEGER nNow)
{
// 判断时间间隔是否足够
if (nNow.QuadPart - m_nLast.QuadPart > m_nAnimationInterval.QuadPart)
{
this->stop();
}
}
void ActionDelay::_reset()
{
Action::_reset();
// 重新记录当前时间
QueryPerformanceCounter(&m_nLast);
}