685 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			685 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
| #pragma once
 | |
| #include "emacros.h"
 | |
| #include <vector>
 | |
| #include <functional>
 | |
| #include <sstream>
 | |
| 
 | |
| namespace e2d
 | |
| {
 | |
| 
 | |
| 
 | |
| struct Size;
 | |
| 
 | |
| // 表示坐标的结构体
 | |
| struct Point
 | |
| {
 | |
| 	Point();
 | |
| 
 | |
| 	Point(double x, double y);
 | |
| 
 | |
| 	Point operator + (Point const & p);
 | |
| 	Point operator - (Point const & p);
 | |
| 	Point operator * (double const & value);
 | |
| 	Point operator / (double const & value);
 | |
| 
 | |
| 	operator e2d::Size() const;
 | |
| 
 | |
| 	/* 成员变量 */
 | |
| 	double x;	// X 坐标
 | |
| 	double y;	// Y 坐标
 | |
| };
 | |
| 
 | |
| // 表示大小的结构体
 | |
| struct Size
 | |
| {
 | |
| 	Size();
 | |
| 
 | |
| 	Size(double width, double height);
 | |
| 
 | |
| 	Size operator + (Size const & size);
 | |
| 	Size operator - (Size const & size);
 | |
| 	Size operator * (double const & value);
 | |
| 	Size operator / (double const & value);
 | |
| 
 | |
| 	operator e2d::Point() const;
 | |
| 
 | |
| 	/* 成员变量 */
 | |
| 	double width;	// 宽度
 | |
| 	double height;	// 高度
 | |
| };
 | |
| 
 | |
| 
 | |
| // 字符串
 | |
| class String
 | |
| {
 | |
| public:
 | |
| 	String();
 | |
| 	String(const wchar_t *);
 | |
| 	String(const String &);
 | |
| 	String(const std::wstring &);
 | |
| 	String(String &&);
 | |
| 
 | |
| 	~String();
 | |
| 
 | |
| 	// 判断字符串是否为空
 | |
| 	bool isEmpty() const;
 | |
| 
 | |
| 	// 获取字符串长度
 | |
| 	int getLength() const;
 | |
| 
 | |
| 	// 获取该字符串的散列值
 | |
| 	unsigned int getHashCode() const;
 | |
| 
 | |
| 	// 后接字符串
 | |
| 	String& append(
 | |
| 		const wchar_t *str
 | |
| 	);
 | |
| 
 | |
| 	// 后接字符串
 | |
| 	String& append(
 | |
| 		const String &str
 | |
| 	);
 | |
| 
 | |
| 	// 后接字符串
 | |
| 	template<typename T>
 | |
| 	String& append(const T &value)
 | |
| 	{
 | |
| 		std::wostringstream ss;
 | |
| 		ss << value;
 | |
| 		m_str += ss.str();
 | |
| 		return (*this);
 | |
| 	}
 | |
| 
 | |
| 	// 获取裁剪字符串
 | |
| 	String subtract(
 | |
| 		int offset,		/* 偏移量 */
 | |
| 		int count = -1	/* 截取字符数量 */
 | |
| 	) const;
 | |
| 
 | |
| 	// 获取字符串中第一个特定字符的下标
 | |
| 	int findFirstOf(
 | |
| 		const wchar_t ch
 | |
| 	) const;
 | |
| 
 | |
| 	// 获取字符串中最后一个特定字符的下标
 | |
| 	int findLastOf(
 | |
| 		const wchar_t ch
 | |
| 	) const;
 | |
| 
 | |
| 	// 获取大写字符串
 | |
| 	String toUpper() const;
 | |
| 
 | |
| 	// 获取小写字符串
 | |
| 	String toLower() const;
 | |
| 
 | |
| 	// 将字符串转化为 int 型
 | |
| 	int toInt() const;
 | |
| 
 | |
| 	// 将字符串转化为 double 型
 | |
| 	double toDouble() const;
 | |
| 
 | |
| 	// 将字符串转化为 bool 型
 | |
| 	bool toBool() const;
 | |
| 
 | |
| 	// 将任意类型转化为字符串
 | |
| 	template<typename T>
 | |
| 	static String toString(const T value)
 | |
| 	{
 | |
| 		std::wostringstream ss;
 | |
| 		ss << value;
 | |
| 		return ss.str();
 | |
| 	}
 | |
| 
 | |
| 	static String toString(const wchar_t * str) { return std::move(String(str)); }
 | |
| 	static String toString(const char * str) { return std::move(String(str)); }
 | |
| 
 | |
| 	String& operator= (const wchar_t *);
 | |
| 	String& operator= (const String &);
 | |
| 	String& operator= (const std::wstring &);
 | |
| 
 | |
| 	bool operator== (const wchar_t *);
 | |
| 	bool operator== (const String &);
 | |
| 	bool operator== (const std::wstring &);
 | |
| 
 | |
| 	bool operator!= (const wchar_t *);
 | |
| 	bool operator!= (const String &);
 | |
| 	bool operator!= (const std::wstring &);
 | |
| 
 | |
| 	wchar_t &operator[] (int);
 | |
| 
 | |
| 	String operator+ (const wchar_t *);
 | |
| 	String operator+ (const String &);
 | |
| 	String operator+ (const std::wstring &);
 | |
| 
 | |
| 	friend String operator+ (const wchar_t*, const String &);
 | |
| 	friend String operator+ (const std::wstring &, const String &);
 | |
| 
 | |
| 	String& operator+= (const wchar_t *);
 | |
| 	String& operator+= (const String &);
 | |
| 	String& operator+= (const std::wstring &);
 | |
| 
 | |
| 	bool operator> (const String &) const;
 | |
| 	bool operator>= (const String &) const;
 | |
| 	bool operator< (const String &) const;
 | |
| 	bool operator<= (const String &) const;
 | |
| 
 | |
| 	template<typename T>
 | |
| 	String& operator<< (const T value) { return this->append<>(value); }
 | |
| 
 | |
| 	operator const wchar_t* () const;
 | |
| 	operator wchar_t* () const;
 | |
| 
 | |
| 	friend std::wostream& operator<< (std::wostream &, String &);
 | |
| 	friend std::wistream& operator>> (std::wistream &, String &);
 | |
| 
 | |
| 	// 为 ANSI 作出的适应
 | |
| 	String(const char *);
 | |
| 	String(const std::string &);
 | |
| 	operator const char* () const;
 | |
| 	String& operator= (const char *);
 | |
| 	String& operator= (const std::string &);
 | |
| 	bool operator== (const char *);
 | |
| 	bool operator!= (const char *);
 | |
| 	String operator+ (const char *);
 | |
| 	friend String operator+ (const char *, const String &);
 | |
| 	String& operator+= (const char *);
 | |
| 	String& operator<< (const char *);
 | |
| 	String& operator<< (char *);
 | |
| 	String& append(const char *);
 | |
| 	String& append(char *);
 | |
| 
 | |
| 	friend std::ostream& operator<< (std::ostream &, String &);
 | |
| 	friend std::istream& operator>> (std::istream &, String &);
 | |
| 
 | |
| private:
 | |
| 	std::wstring m_str;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 颜色
 | |
| class Color
 | |
| {
 | |
| public:
 | |
| 	enum COMMON_VALUE
 | |
| 	{
 | |
| 		ALICE_BLUE = 0xF0F8FF,
 | |
| 		AQUA = 0x00FFFF,
 | |
| 		AZURE = 0xF0FFFF,
 | |
| 		BEIGE = 0xF5F5DC,
 | |
| 		BLACK = 0x000000,
 | |
| 		BLUE = 0x0000FF,
 | |
| 		BLUE_VIOLET = 0x8A2BE2,
 | |
| 		BROWN = 0xA52A2A,
 | |
| 		CHOCOLATE = 0xD2691E,
 | |
| 		CYAN = 0x00FFFF,
 | |
| 		DARK_BLUE = 0x00008B,
 | |
| 		DARK_CYAN = 0x008B8B,
 | |
| 		DARK_GOLDENROD = 0xB8860B,
 | |
| 		DARK_GRAY = 0xA9A9A9,
 | |
| 		DARK_GREEN = 0x006400,
 | |
| 		DARK_ORANGE = 0xFF8C00,
 | |
| 		DARK_RED = 0x8B0000,
 | |
| 		DARK_SEA_GREEN = 0x8FBC8F,
 | |
| 		DARK_VIOLET = 0x9400D3,
 | |
| 		DEEP_PINK = 0xFF1493,
 | |
| 		DEEP_SKY_BLUE = 0x00BFFF,
 | |
| 		FOREST_GREEN = 0x228B22,
 | |
| 		GOLD = 0xFFD700,
 | |
| 		GOLDENROD = 0xDAA520,
 | |
| 		GRAY = 0x808080,
 | |
| 		GREEN = 0x008000,
 | |
| 		GREEN_YELLOW = 0xADFF2F,
 | |
| 		LIGHT_BLUE = 0xADD8E6,
 | |
| 		LIGHT_CYAN = 0xE0FFFF,
 | |
| 		LIGHT_GOLDENROD_YELLOW = 0xFAFAD2,
 | |
| 		LIGHT_GREEN = 0x90EE90,
 | |
| 		LIGHT_GRAY = 0xD3D3D3,
 | |
| 		LIGHT_PINK = 0xFFB6C1,
 | |
| 		LIGHT_SEA_GREEN = 0x20B2AA,
 | |
| 		LIGHT_SKY_BLUE = 0x87CEFA,
 | |
| 		LIGHT_SLATE_GRAY = 0x778899,
 | |
| 		LIGHT_YELLOW = 0xFFFFE0,
 | |
| 		MEDIUM_BLUE = 0x0000CD,
 | |
| 		MEDIUM_PURPLE = 0x9370DB,
 | |
| 		MEDIUM_SEA_GREEN = 0x3CB371,
 | |
| 		MEDIUM_SPRING_GREEN = 0x00FA9A,
 | |
| 		MEDUIM_VIOLET_RED = 0xC71585,
 | |
| 		MIDNIGHT_BLUE = 0x191970,
 | |
| 		ORANGE = 0xFFA500,
 | |
| 		ORANGE_RED = 0xFF4500,
 | |
| 		PINK = 0xFFC0CB,
 | |
| 		PURPLE = 0x800080,
 | |
| 		RED = 0xFF0000,
 | |
| 		SEA_GREEN = 0x2E8B57,
 | |
| 		SEA_SHELL = 0xFFF5EE,
 | |
| 		SILVER = 0xC0C0C0,
 | |
| 		SKY_BLUE = 0x87CEEB,
 | |
| 		SNOW = 0xFFFAFA,
 | |
| 		SPRING_GREEN = 0x00FF7F,
 | |
| 		TOMATO = 0xFF6347,
 | |
| 		VIOLET = 0xEE82EE,
 | |
| 		WHEAT = 0xF5DEB3,
 | |
| 		WHITE = 0xFFFFFF,
 | |
| 		WHITE_SMOKE = 0xF5F5F5,
 | |
| 		WOOD = 0xDEB887,
 | |
| 		YELLOW = 0xFFFF00,
 | |
| 		YELLOW_GREEN = 0x9ACD32
 | |
| 	};
 | |
| };
 | |
| 
 | |
| // 字体粗细值
 | |
| class FontWeight
 | |
| {
 | |
| public:
 | |
| 	enum COMMON_VALUE
 | |
| 	{
 | |
| 		THIN = 100,
 | |
| 		EXTRA_LIGHT = 200,
 | |
| 		ULTRA_LIGHT = 200,
 | |
| 		LIGHT = 300,
 | |
| 		SEMI_LIGHT = 350,
 | |
| 		NORMAL = 400,
 | |
| 		REGULAR = 400,
 | |
| 		MEDIUM = 500,
 | |
| 		DEMI_BOLD = 600,
 | |
| 		SEMI_BOLD = 600,
 | |
| 		BOLD = 700,
 | |
| 		EXTRA_BOLD = 800,
 | |
| 		ULTRA_BOLD = 800,
 | |
| 		BLACK = 900,
 | |
| 		HEAVY = 900,
 | |
| 		EXTRA_BLACK = 950,
 | |
| 		ULTRA_BLACK = 950
 | |
| 	};
 | |
| };
 | |
| 
 | |
| 
 | |
| // 键值集合
 | |
| class KeyCode
 | |
| {
 | |
| public:
 | |
| 	enum VALUE
 | |
| 	{
 | |
| 		UP = 0xC8,
 | |
| 		LEFT = 0xCB,
 | |
| 		RIGHT = 0xCD,
 | |
| 		DOWN = 0xD0,
 | |
| 		ENTER = 0x1C,
 | |
| 		SPACE = 0x39,
 | |
| 		ESC = 0x01,
 | |
| 		BACK = 0x0E,
 | |
| 		TAB = 0x0F,
 | |
| 		PAUSE = 0xC5,
 | |
| 		Q = 0x10,
 | |
| 		W = 0x11,
 | |
| 		E = 0x12,
 | |
| 		R = 0x13,
 | |
| 		T = 0x14,
 | |
| 		Y = 0x15,
 | |
| 		U = 0x16,
 | |
| 		I = 0x17,
 | |
| 		O = 0x18,
 | |
| 		P = 0x19,
 | |
| 		A = 0x1E,
 | |
| 		S = 0x1F,
 | |
| 		D = 0x20,
 | |
| 		F = 0x21,
 | |
| 		G = 0x22,
 | |
| 		H = 0x23,
 | |
| 		J = 0x24,
 | |
| 		K = 0x25,
 | |
| 		L = 0x26,
 | |
| 		Z = 0x2C,
 | |
| 		X = 0x2D,
 | |
| 		C = 0x2E,
 | |
| 		V = 0x2F,
 | |
| 		B = 0x30,
 | |
| 		N = 0x31,
 | |
| 		M = 0x32,
 | |
| 		NUM1 = 0x02,
 | |
| 		NUM2 = 0x03,
 | |
| 		NUM3 = 0x04,
 | |
| 		NUM4 = 0x05,
 | |
| 		NUM5 = 0x06,
 | |
| 		NUM6 = 0x07,
 | |
| 		NUM7 = 0x08,
 | |
| 		NUM8 = 0x09,
 | |
| 		NUM9 = 0x0A,
 | |
| 		NUM0 = 0x0B,
 | |
| 		NUMPAD7 = 0x47,
 | |
| 		NUMPAD8 = 0x48,
 | |
| 		NUMPAD9 = 0x49,
 | |
| 		NUMPAD4 = 0x4B,
 | |
| 		NUMPAD5 = 0x4C,
 | |
| 		NUMPAD6 = 0x4D,
 | |
| 		NUMPAD1 = 0x4F,
 | |
| 		NUMPAD2 = 0x50,
 | |
| 		NUMPAD3 = 0x51,
 | |
| 		NUMPAD0 = 0x52,
 | |
| 		F1 = 0x3B,
 | |
| 		F2 = 0x3C,
 | |
| 		F3 = 0x3D,
 | |
| 		F4 = 0x3E,
 | |
| 		F5 = 0x3F,
 | |
| 		F6 = 0x40,
 | |
| 		F7 = 0x41,
 | |
| 		F8 = 0x42,
 | |
| 		F9 = 0x43,
 | |
| 		F10 = 0x44
 | |
| 	};
 | |
| };
 | |
| 
 | |
| 
 | |
| // 形状交集关系
 | |
| class Relation
 | |
| {
 | |
| public:
 | |
| 	enum VALUE
 | |
| 	{
 | |
| 		UNKNOWN = 0,		/* 关系不确定 */
 | |
| 		DISJOINT = 1,		/* 没有交集 */
 | |
| 		IS_CONTAINED = 2,	/* 完全被包含 */
 | |
| 		CONTAINS = 3,		/* 完全包含 */
 | |
| 		OVERLAP = 4			/* 部分重叠 */
 | |
| 	};
 | |
| };
 | |
| 
 | |
| 
 | |
| class ObjectManager;
 | |
| 
 | |
| // 基础对象
 | |
| class Object
 | |
| {
 | |
| 	friend ObjectManager;
 | |
| 
 | |
| public:
 | |
| 	Object();
 | |
| 
 | |
| 	virtual ~Object();
 | |
| 
 | |
| 	// 引用计数加一
 | |
| 	void retain();
 | |
| 
 | |
| 	// 引用计数减一
 | |
| 	void release();
 | |
| 
 | |
| 	// 获取引用计数
 | |
| 	int getReferenceCount() const;
 | |
| 
 | |
| private:
 | |
| 	int m_nRefCount;
 | |
| 	bool m_bManaged;
 | |
| };
 | |
| 
 | |
| 
 | |
| class Text;
 | |
| 
 | |
| class Font :
 | |
| 	public Object
 | |
| {
 | |
| 	friend Text;
 | |
| 
 | |
| public:
 | |
| 	Font();
 | |
| 
 | |
| 	Font(
 | |
| 		String fontFamily,
 | |
| 		double fontSize = 22,
 | |
| 		UINT32 color = Color::WHITE,
 | |
| 		UINT32 fontWeight = FontWeight::REGULAR,
 | |
| 		bool italic = false
 | |
| 	);
 | |
| 
 | |
| 	virtual ~Font();
 | |
| 
 | |
| 	// 获取当前字号
 | |
| 	double getFontSize() const;
 | |
| 
 | |
| 	// 获取当前字体粗细值
 | |
| 	UINT32 getFontWeight() const;
 | |
| 
 | |
| 	// 获取文字颜色
 | |
| 	UINT32 getColor() const;
 | |
| 
 | |
| 	// 是否是斜体
 | |
| 	bool isItalic() const;
 | |
| 
 | |
| 	// 设置字体
 | |
| 	void setFamily(
 | |
| 		const String & fontFamily
 | |
| 	);
 | |
| 
 | |
| 	// 设置字号
 | |
| 	void setSize(
 | |
| 		double fontSize
 | |
| 	);
 | |
| 
 | |
| 	// 设置字体粗细值
 | |
| 	void setWeight(
 | |
| 		UINT32 fontWeight
 | |
| 	);
 | |
| 
 | |
| 	// 设置文字颜色
 | |
| 	void setColor(
 | |
| 		UINT32 color
 | |
| 	);
 | |
| 
 | |
| 	// 设置文字斜体
 | |
| 	void setItalic(
 | |
| 		bool value
 | |
| 	);
 | |
| 
 | |
| protected:
 | |
| 	// 创建文字格式
 | |
| 	void _initTextFormat();
 | |
| 
 | |
| 	// 获取文字格式
 | |
| 	IDWriteTextFormat * _getTextFormat();
 | |
| 
 | |
| protected:
 | |
| 	String		m_sFontFamily;
 | |
| 	float		m_fFontSize;
 | |
| 	UINT32		m_FontWeight;
 | |
| 	UINT32		m_Color;
 | |
| 	bool		m_bItalic;
 | |
| 	bool		m_bRecreateNeeded;
 | |
| 	IDWriteTextFormat * m_pTextFormat;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 图片
 | |
| class Image :
 | |
| 	public Object
 | |
| {
 | |
| public:
 | |
| 	// 创建一个空的图片
 | |
| 	Image();
 | |
| 
 | |
| 	// 从本地文件中读取资源
 | |
| 	Image(
 | |
| 		const String & strFilePath	/* 图片文件路径 */
 | |
| 	);
 | |
| 
 | |
| 	// 从本地文件中读取资源
 | |
| 	Image(
 | |
| 		const String & strFilePath,/* 图片文件路径 */
 | |
| 		double nClipX,		/* 裁剪位置 X 坐标 */
 | |
| 		double nClipY,		/* 裁剪位置 Y 坐标 */
 | |
| 		double nClipWidth,	/* 裁剪宽度 */
 | |
| 		double nClipHeight	/* 裁剪高度 */
 | |
| 	);
 | |
| 
 | |
| 	virtual ~Image();
 | |
| 
 | |
| 	// 从本地文件中读取图片
 | |
| 	void open(
 | |
| 		const String & strFilePath
 | |
| 	);
 | |
| 
 | |
| 	// 从本地文件中读取图片并裁剪
 | |
| 	void open(
 | |
| 		const String & strFilePath,/* 图片文件路径 */
 | |
| 		double nClipX,				/* 裁剪位置 X 坐标 */
 | |
| 		double nClipY,				/* 裁剪位置 Y 坐标 */
 | |
| 		double nClipWidth,			/* 裁剪宽度 */
 | |
| 		double nClipHeight			/* 裁剪高度 */
 | |
| 	);
 | |
| 
 | |
| 	// 裁剪图片
 | |
| 	void clip(
 | |
| 		double nClipX,		/* 裁剪位置 X 坐标 */
 | |
| 		double nClipY,		/* 裁剪位置 Y 坐标 */
 | |
| 		double nClipWidth,	/* 裁剪宽度 */
 | |
| 		double nClipHeight	/* 裁剪高度 */
 | |
| 	);
 | |
| 
 | |
| 	// 获取宽度
 | |
| 	virtual double getWidth() const;
 | |
| 
 | |
| 	// 获取高度
 | |
| 	virtual double getHeight() const;
 | |
| 
 | |
| 	// 获取大小
 | |
| 	virtual Size getSize() const;
 | |
| 
 | |
| 	// 获取源图片宽度
 | |
| 	virtual double getSourceWidth() const;
 | |
| 
 | |
| 	// 获取源图片高度
 | |
| 	virtual double getSourceHeight() const;
 | |
| 
 | |
| 	// 获取源图片大小
 | |
| 	virtual Size getSourceSize() const;
 | |
| 	
 | |
| 	// 获取裁剪位置 X 坐标
 | |
| 	virtual double getClipX() const;
 | |
| 
 | |
| 	// 获取裁剪位置 Y 坐标
 | |
| 	virtual double getClipY() const;
 | |
| 
 | |
| 	// 获取裁剪位置
 | |
| 	virtual Point getClipPos() const;
 | |
| 
 | |
| 	// 获取 ID2D1Bitmap 对象
 | |
| 	ID2D1Bitmap * getBitmap();
 | |
| 
 | |
| 	// 预加载资源
 | |
| 	static bool preload(
 | |
| 		const String & sFileName	/* 图片文件路径 */
 | |
| 	);
 | |
| 
 | |
| 	// 清空缓存
 | |
| 	static void clearCache();
 | |
| 
 | |
| protected:
 | |
| 	double	m_fSourceClipX;
 | |
| 	double	m_fSourceClipY;
 | |
| 	double	m_fSourceClipWidth;
 | |
| 	double	m_fSourceClipHeight;
 | |
| 	ID2D1Bitmap * m_pBitmap;
 | |
| };
 | |
| 
 | |
| 
 | |
| class SceneManager;
 | |
| class Node;
 | |
| class Action;
 | |
| 
 | |
| // 场景
 | |
| class Scene :
 | |
| 	public Object
 | |
| {
 | |
| 	friend SceneManager;
 | |
| 
 | |
| public:
 | |
| 	Scene();
 | |
| 
 | |
| 	virtual ~Scene();
 | |
| 
 | |
| 	// 重写这个函数,它将在进入这个场景时自动执行
 | |
| 	virtual void onEnter() {}
 | |
| 
 | |
| 	// 重写这个函数,它将在离开这个场景时自动执行
 | |
| 	virtual void onExit() {}
 | |
| 
 | |
| 	// 重写这个函数,它将在碰撞发生时自动执行
 | |
| 	virtual void onCollide(
 | |
| 		Node * pActiveNode,	/* 主动发生碰撞的节点 */
 | |
| 		Node * pPassiveNode	/* 被动发生碰撞的节点 */
 | |
| 	) {}
 | |
| 
 | |
| 	// 重写这个函数,它将在关闭窗口时执行
 | |
| 	virtual bool onCloseWindow() { return true; }
 | |
| 
 | |
| 	// 重写这个函数,它将在每一帧画面刷新时执行
 | |
| 	virtual void onUpdate() {}
 | |
| 
 | |
| 	// 重写这个函数,它将在游戏暂停时执行
 | |
| 	virtual void onPause() {}
 | |
| 
 | |
| 	// 开启或禁用 onUpdate 函数
 | |
| 	void setAutoUpdate(
 | |
| 		bool bAutoUpdate
 | |
| 	);
 | |
| 
 | |
| 	// 添加节点到场景
 | |
| 	void add(
 | |
| 		Node * child,
 | |
| 		int zOrder = 0
 | |
| 	);
 | |
| 
 | |
| 	// 删除子节点
 | |
| 	bool remove(
 | |
| 		Node * child
 | |
| 	);
 | |
| 
 | |
| 	// 获取根节点
 | |
| 	Node * getRoot() const;
 | |
| 
 | |
| 	// 开启几何图形的渲染
 | |
| 	void setShapeVisiable(
 | |
| 		bool visiable
 | |
| 	);
 | |
| 
 | |
| protected:
 | |
| 	// 渲染场景画面
 | |
| 	void _render();
 | |
| 
 | |
| 	// 更新场景内容
 | |
| 	void _update();
 | |
| 
 | |
| protected:
 | |
| 	bool m_bAutoUpdate;
 | |
| 	bool m_bSortNeeded;
 | |
| 	bool m_bWillSave;
 | |
| 	bool m_bShapeVisiable;
 | |
| 	Node * m_pRoot;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 二维向量
 | |
| typedef Point Vector;
 | |
| 
 | |
| // 返回值和参数列表都为空的函数
 | |
| typedef std::function<void(void)> VoidFunction;
 | |
| 
 | |
| // 定时器回调函数
 | |
| typedef VoidFunction TimerCallback;
 | |
| 
 | |
| // 按钮点击回调函数
 | |
| typedef VoidFunction ButtonCallback;
 | |
| 
 | |
| #ifndef CreateCallback
 | |
| 	#define CreateCallback(pointer, func) std::bind(&func, pointer)
 | |
| #endif
 | |
| 
 | |
| 
 | |
| template<typename T>
 | |
| inline void SafeDelete(T** p) { if (*p) { delete *p; *p = nullptr; } }
 | |
| 
 | |
| template<typename Object>
 | |
| inline void SafeRelease(Object** p) { if (*p) { (*p)->release(); *p = nullptr; } }
 | |
| 
 | |
| template<class Interface>
 | |
| inline void SafeReleaseInterface(Interface **pp) { if (*pp != nullptr) { (*pp)->Release(); (*pp) = nullptr; } }
 | |
| 
 | |
| } |