80 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\eactions.h"
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| 
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| e2d::EActionTwo::EActionTwo(EAction * actionFirst, EAction * actionSecond) :
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| 	m_pFirstAction(actionFirst),
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| 	m_pSecondAction(actionSecond)
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| {
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| 	ASSERT(m_pFirstAction && m_pSecondAction, "EActionTwo NULL pointer exception!");
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| 	m_pFirstAction->retain();
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| 	m_pSecondAction->retain();
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| }
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| 
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| e2d::EActionTwo::~EActionTwo()
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| {
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| 	SafeRelease(&m_pFirstAction);
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| 	SafeRelease(&m_pSecondAction);
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| }
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| 
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| e2d::EActionTwo * e2d::EActionTwo::clone() const
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| {
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| 	return new EActionTwo(m_pFirstAction->clone(), m_pSecondAction->clone());
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| }
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| 
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| e2d::EActionTwo * e2d::EActionTwo::reverse(bool actionReverse) const
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| {
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| 	if (actionReverse)
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| 	{
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| 		return new EActionTwo(m_pSecondAction->reverse(), m_pFirstAction->reverse());
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| 	}
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| 	else
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| 	{
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| 		return new EActionTwo(m_pSecondAction->clone(), m_pFirstAction->clone());
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| 	}
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| }
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| 
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| void e2d::EActionTwo::_init()
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| {
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| 	EAction::_init();
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| 	m_pFirstAction->_setTarget(m_pTarget);
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| 	m_pSecondAction->_setTarget(m_pTarget);
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| 
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| 	m_pFirstAction->_init();
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| }
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| 
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| void e2d::EActionTwo::_update()
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| {
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| 	EAction::_update();
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| 
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| 	if (!m_pFirstAction->_isEnding())
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| 	{
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| 		m_pFirstAction->_update();
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| 		if (m_pFirstAction->_isEnding())
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| 		{
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| 			// 返回 true 表示第一个动作已经结束
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| 			m_pSecondAction->_init();
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| 		}
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| 	}
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| 	else if (!m_pSecondAction->_isEnding())
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| 	{
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| 		m_pSecondAction->_update();
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| 	}
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| 	else
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| 	{
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| 		this->stop();
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| 	}
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| }
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| 
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| void e2d::EActionTwo::_reset()
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| {
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| 	EAction::_reset();
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| 
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| 	m_pFirstAction->_reset();
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| 	m_pSecondAction->_reset();
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| }
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| 
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| void e2d::EActionTwo::_resetTime()
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| {
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| 	m_pFirstAction->_resetTime();
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| 	m_pSecondAction->_resetTime();
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| }
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