698 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			698 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
| #pragma once
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| #include "emacros.h"
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| #include <vector>
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| #include <functional>
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| #include <sstream>
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| 
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| namespace e2d
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| {
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| 
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| 
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| // 表示坐标的结构体
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| struct EPoint
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| {
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| 	float x;
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| 	float y;
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| 
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| 	EPoint()
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| 	{
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| 		x = 0;
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| 		y = 0;
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| 	}
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| 
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| 	EPoint(float x, float y)
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| 	{
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| 		this->x = x;
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| 		this->y = y;
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| 	}
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| 
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| 	EPoint operator + (EPoint const & p)
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| 	{
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| 		return EPoint(x + p.x, y + p.y);
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| 	}
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| 
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| 	EPoint operator - (EPoint const & p)
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| 	{
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| 		return EPoint(x - p.x, y - p.y);
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| 	}
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| 
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| 	EPoint operator * (float const & value)
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| 	{
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| 		return EPoint(x * value, y * value);
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| 	}
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| 
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| 	EPoint operator / (float const & value)
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| 	{
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| 		return EPoint(x / value, y / value);
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| 	}
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| };
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| 
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| // 表示大小的结构体
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| struct ESize
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| {
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| 	float width;
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| 	float height;
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| 
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| 	ESize()
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| 	{
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| 		width = 0;
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| 		height = 0;
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| 	}
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| 
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| 	ESize(float width, float height)
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| 	{
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| 		this->width = width;
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| 		this->height = height;
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| 	}
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| 
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| 	ESize operator + (ESize const & size)
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| 	{
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| 		return ESize(width + size.width, height + size.height);
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| 	}
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| 
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| 	ESize operator - (ESize const & size)
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| 	{
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| 		return ESize(width - size.width, height - size.height);
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| 	}
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| 
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| 	ESize operator * (float const & value)
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| 	{
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| 		return ESize(width * value, height * value);
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| 	}
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| 
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| 	ESize operator / (float const & value)
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| 	{
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| 		return ESize(width / value, height / value);
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| 	}
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| };
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| 
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| 
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| // 字符串
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| class EString
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| {
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| public:
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| 	EString();
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| 	EString(const wchar_t);
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| 	EString(const wchar_t *);
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| 	EString(const EString &);
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| 	EString(const std::wstring &);
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| 	EString(EString &&);
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| 
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| 	~EString();
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| 
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| 	EString& operator=(const wchar_t *);
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| 	EString& operator=(const EString &);
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| 	EString& operator=(const std::wstring &);
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| 
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| 	bool operator==(const wchar_t *);
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| 	bool operator==(const EString &);
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| 	bool operator==(const std::wstring &);
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| 
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| 	bool operator!=(const wchar_t *);
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| 	bool operator!=(const EString &);
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| 	bool operator!=(const std::wstring &);
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| 
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| 	wchar_t &operator[](int);
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| 
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| 	EString operator+(const wchar_t);
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| 	EString operator+(const wchar_t *);
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| 	EString operator+(const EString &);
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| 	EString operator+(const std::wstring &);
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| 
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| 	template<typename T>
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| 	EString operator+(const T value)
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| 	{
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| 		EString str_temp(*this);
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| 
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| 		str_temp += value;
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| 		return std::move(str_temp);
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| 	}
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| 
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| 	EString &operator +=(const wchar_t);
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| 	EString &operator +=(const wchar_t *);
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| 	EString &operator +=(const EString &);
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| 	EString &operator +=(const std::wstring &);
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| 
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| 	template<typename T>
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| 	EString &operator +=(const T value)
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| 	{
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| 		std::wostringstream ss;
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| 		ss << value;
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| 		return (*this) += ss.str();
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| 	}
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| 
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| 	bool operator < (EString const&) const;
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| 	bool operator <= (EString const&) const;
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| 	bool operator > (EString const&) const;
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| 	bool operator >= (EString const&) const;
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| 
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| 	operator wchar_t*() const { return _string; }
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| 	operator bool() const { return _size != 0; }
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| 
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| 	friend EString operator+(const wchar_t, const EString &);
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| 	friend EString operator+(const wchar_t*, const EString &);
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| 	friend EString operator+(const EString &, const EString &);
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| 	friend EString operator+(const std::wstring &, const EString &);
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| 	template<typename T>
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| 	friend EString operator+(const T &value, const EString &str)
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| 	{
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| 		return std::move((EString::parse(value) + str2));
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| 	}
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| 
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| 	friend std::wistream &operator>>(std::wistream &, EString &);
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| 
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| 	// 判断字符串是否为空
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| 	bool isEmpty() const { return _size == 0; }
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| 
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| 	// 获取字符串长度
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| 	int length() const { return _size; }
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| 
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| 	// 获取大写字符串
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| 	EString upper() const;
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| 
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| 	// 获取小写字符串
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| 	EString lower() const;
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| 
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| 	// 获取裁剪字符串
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| 	EString sub(int offset, int count = -1) const;
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| 
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| 	// 获取字符串中第一个特定字符的下标
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| 	int findFirstOf(const wchar_t ch) const;
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| 
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| 	// 获取字符串中最后一个特定字符的下标
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| 	int findLastOf(const wchar_t ch) const;
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| 
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| 	// 后接字符
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| 	EString &append(const wchar_t ch);
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| 
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| 	// 后接字符串
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| 	EString &append(const wchar_t *str);
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| 
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| 	// 后接字符串
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| 	EString &append(const EString &str);
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| 
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| 	// 后接字符串
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| 	template<typename T>
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| 	EString &append(const T &value)
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| 	{
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| 		return (*this) += value;
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| 	}
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| 
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| 	// 获取该字符串的散列值
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| 	unsigned int hash() const;
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| 
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| 	// 将模板类型转化为字符串
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| 	template<typename T>
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| 	static EString parse(const T value)
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| 	{
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| 		EString str;
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| 
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| 		std::wostringstream ss;
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| 		ss << value;
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| 		str += ss.str();
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| 
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| 		return std::move(str);
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| 	}
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| 
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| private:
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| 	wchar_t *_string;
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| 	int _size;
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| };
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| 
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| 
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| // 颜色
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| class EColor
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| {
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| public:
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| 	enum COMMON_VALUE
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| 	{
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| 		ALICE_BLUE = 0xF0F8FF,
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| 		AQUA = 0x00FFFF,
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| 		AZURE = 0xF0FFFF,
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| 		BEIGE = 0xF5F5DC,
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| 		BLACK = 0x000000,
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| 		BLUE = 0x0000FF,
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| 		BLUE_VIOLET = 0x8A2BE2,
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| 		BROWN = 0xA52A2A,
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| 		CHOCOLATE = 0xD2691E,
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| 		CYAN = 0x00FFFF,
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| 		DARK_BLUE = 0x00008B,
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| 		DARK_CYAN = 0x008B8B,
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| 		DARK_GOLDENROD = 0xB8860B,
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| 		DARK_GRAY = 0xA9A9A9,
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| 		DARK_GREEN = 0x006400,
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| 		DARK_ORANGE = 0xFF8C00,
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| 		DARK_RED = 0x8B0000,
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| 		DARK_SEA_GREEN = 0x8FBC8F,
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| 		DARK_VIOLET = 0x9400D3,
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| 		DEEP_PINK = 0xFF1493,
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| 		DEEP_SKY_BLUE = 0x00BFFF,
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| 		FOREST_GREEN = 0x228B22,
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| 		GOLD = 0xFFD700,
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| 		GOLDENROD = 0xDAA520,
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| 		GRAY = 0x808080,
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| 		GREEN = 0x008000,
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| 		GREEN_YELLOW = 0xADFF2F,
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| 		LIGHT_BLUE = 0xADD8E6,
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| 		LIGHT_CYAN = 0xE0FFFF,
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| 		LIGHT_GOLDENROD_YELLOW = 0xFAFAD2,
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| 		LIGHT_GREEN = 0x90EE90,
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| 		LIGHT_GRAY = 0xD3D3D3,
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| 		LIGHT_PINK = 0xFFB6C1,
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| 		LIGHT_SEA_GREEN = 0x20B2AA,
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| 		LIGHT_SKY_BLUE = 0x87CEFA,
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| 		LIGHT_SLATE_GRAY = 0x778899,
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| 		LIGHT_YELLOW = 0xFFFFE0,
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| 		MEDIUM_BLUE = 0x0000CD,
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| 		MEDIUM_PURPLE = 0x9370DB,
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| 		MEDIUM_SEA_GREEN = 0x3CB371,
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| 		MEDIUM_SPRING_GREEN = 0x00FA9A,
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| 		MEDUIM_VIOLET_RED = 0xC71585,
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| 		MIDNIGHT_BLUE = 0x191970,
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| 		ORANGE = 0xFFA500,
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| 		ORANGE_RED = 0xFF4500,
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| 		PINK = 0xFFC0CB,
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| 		PURPLE = 0x800080,
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| 		RED = 0xFF0000,
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| 		SEA_GREEN = 0x2E8B57,
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| 		SEA_SHELL = 0xFFF5EE,
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| 		SILVER = 0xC0C0C0,
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| 		SKY_BLUE = 0x87CEEB,
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| 		SNOW = 0xFFFAFA,
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| 		SPRING_GREEN = 0x00FF7F,
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| 		TOMATO = 0xFF6347,
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| 		VIOLET = 0xEE82EE,
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| 		WHEAT = 0xF5DEB3,
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| 		WHITE = 0xFFFFFF,
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| 		WHITE_SMOKE = 0xF5F5F5,
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| 		WOOD = 0xDEB887,
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| 		YELLOW = 0xFFFF00,
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| 		YELLOW_GREEN = 0x9ACD32
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| 	};
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| };
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| 
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| // 字体粗细值
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| class EFontWeight
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| {
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| public:
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| 	enum COMMON_VALUE
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| 	{
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| 		THIN = 100,
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| 		EXTRA_LIGHT = 200,
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| 		ULTRA_LIGHT = 200,
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| 		LIGHT = 300,
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| 		SEMI_LIGHT = 350,
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| 		NORMAL = 400,
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| 		REGULAR = 400,
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| 		MEDIUM = 500,
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| 		DEMI_BOLD = 600,
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| 		SEMI_BOLD = 600,
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| 		BOLD = 700,
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| 		EXTRA_BOLD = 800,
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| 		ULTRA_BOLD = 800,
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| 		BLACK = 900,
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| 		HEAVY = 900,
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| 		EXTRA_BLACK = 950,
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| 		ULTRA_BLACK = 950
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| 	};
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| };
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| 
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| 
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| // 键值集合
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| class EKeyCode
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| {
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| public:
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| 	enum VALUE
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| 	{
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| 		UP = 0xC8,
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| 		LEFT = 0xCB,
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| 		RIGHT = 0xCD,
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| 		DOWN = 0xD0,
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| 		ENTER = 0x1C,
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| 		SPACE = 0x39,
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| 		ESC = 0x01,
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| 		BACK = 0x0E,
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| 		TAB = 0x0F,
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| 		PAUSE = 0xC5,
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| 		Q = 0x10,
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| 		W = 0x11,
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| 		E = 0x12,
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| 		R = 0x13,
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| 		T = 0x14,
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| 		Y = 0x15,
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| 		U = 0x16,
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| 		I = 0x17,
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| 		O = 0x18,
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| 		P = 0x19,
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| 		A = 0x1E,
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| 		S = 0x1F,
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| 		D = 0x20,
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| 		F = 0x21,
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| 		G = 0x22,
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| 		H = 0x23,
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| 		J = 0x24,
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| 		K = 0x25,
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| 		L = 0x26,
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| 		Z = 0x2C,
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| 		X = 0x2D,
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| 		C = 0x2E,
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| 		V = 0x2F,
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| 		B = 0x30,
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| 		N = 0x31,
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| 		M = 0x32,
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| 		NUM1 = 0x02,
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| 		NUM2 = 0x03,
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| 		NUM3 = 0x04,
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| 		NUM4 = 0x05,
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| 		NUM5 = 0x06,
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| 		NUM6 = 0x07,
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| 		NUM7 = 0x08,
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| 		NUM8 = 0x09,
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| 		NUM9 = 0x0A,
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| 		NUM0 = 0x0B,
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| 		NUMPAD7 = 0x47,
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| 		NUMPAD8 = 0x48,
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| 		NUMPAD9 = 0x49,
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| 		NUMPAD4 = 0x4B,
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| 		NUMPAD5 = 0x4C,
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| 		NUMPAD6 = 0x4D,
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| 		NUMPAD1 = 0x4F,
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| 		NUMPAD2 = 0x50,
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| 		NUMPAD3 = 0x51,
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| 		NUMPAD0 = 0x52,
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| 		F1 = 0x3B,
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| 		F2 = 0x3C,
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| 		F3 = 0x3D,
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| 		F4 = 0x3E,
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| 		F5 = 0x3F,
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| 		F6 = 0x40,
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| 		F7 = 0x41,
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| 		F8 = 0x42,
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| 		F9 = 0x43,
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| 		F10 = 0x44
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| 	};
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| };
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| 
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| 
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| // 形状交集关系
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| class ERelation
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| {
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| public:
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| 	enum VALUE
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| 	{
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| 		UNKNOWN = 0,		/* 关系不确定 */
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| 		DISJOINT = 1,		/* 没有交集 */
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| 		IS_CONTAINED = 2,	/* 完全被包含 */
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| 		CONTAINS = 3,		/* 完全包含 */
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| 		OVERLAP = 4			/* 部分重叠 */
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| 	};
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| };
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| 
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| 
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| class EObjectManager;
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| 
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| // 基础对象
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| class EObject
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| {
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| 	friend EObjectManager;
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| 
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| public:
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| 	EObject();
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| 
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| 	virtual ~EObject();
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| 
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| 	// 引用计数加一
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| 	void retain();
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| 
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| 	// 引用计数减一
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| 	void release();
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| 
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| private:
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| 	int m_nRefCount;
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| 	bool m_bManaged;
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| };
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| 
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| 
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| class EText;
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| 
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| class EFont :
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| 	public EObject
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| {
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| 	friend EText;
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| 
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| public:
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| 	EFont();
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| 
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| 	EFont(
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| 		EString fontFamily,
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| 		float fontSize = 22,
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| 		UINT32 color = EColor::WHITE,
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| 		UINT32 fontWeight = EFontWeight::REGULAR,
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| 		bool italic = false
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| 	);
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| 
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| 	virtual ~EFont();
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| 
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| 	// 获取当前字号
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| 	float getFontSize() const;
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| 
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| 	// 获取当前字体粗细值
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| 	UINT32 getFontWeight() const;
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| 
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| 	// 获取文字颜色
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| 	UINT32 getColor() const;
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| 
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| 	// 是否是斜体
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| 	bool isItalic() const;
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| 
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| 	// 设置字体
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| 	void setFamily(
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| 		const EString & fontFamily
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| 	);
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| 
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| 	// 设置字号
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| 	void setSize(
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| 		float fontSize
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| 	);
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| 
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| 	// 设置字体粗细值
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| 	void setWeight(
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| 		UINT32 fontWeight
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| 	);
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| 
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| 	// 设置文字颜色
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| 	void setColor(
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| 		UINT32 color
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| 	);
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| 
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| 	// 设置文字斜体
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| 	void setItalic(
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| 		bool value
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| 	);
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| 
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| protected:
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| 	// 创建文字格式
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| 	void _initTextFormat();
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| 
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| 	// 获取文字格式
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| 	IDWriteTextFormat * _getTextFormat();
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| 
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| protected:
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| 	EString		m_sFontFamily;
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| 	float		m_fFontSize;
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| 	UINT32		m_FontWeight;
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| 	UINT32		m_Color;
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| 	bool		m_bItalic;
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| 	bool		m_bRecreateNeeded;
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| 	IDWriteTextFormat * m_pTextFormat;
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| };
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| 
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| 
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| // 图片
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| class EImage :
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| 	public EObject
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| {
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| public:
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| 	// 创建一个空的图片
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| 	EImage();
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| 
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| 	// 从本地文件中读取资源
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| 	EImage(
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| 		LPCTSTR strFilePath	/* 图片文件路径 */
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| 	);
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| 
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| 	// 从本地文件中读取资源
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| 	EImage(
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| 		LPCTSTR strFilePath,/* 图片文件路径 */
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| 		float nClipX,		/* 裁剪位置 X 坐标 */
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| 		float nClipY,		/* 裁剪位置 Y 坐标 */
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| 		float nClipWidth,	/* 裁剪宽度 */
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| 		float nClipHeight	/* 裁剪高度 */
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| 	);
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| 
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| 	virtual ~EImage();
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| 
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| 	// 裁剪图片
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| 	void clip(
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| 		float nClipX,		/* 裁剪位置 X 坐标 */
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| 		float nClipY,		/* 裁剪位置 Y 坐标 */
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| 		float nClipWidth,	/* 裁剪宽度 */
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| 		float nClipHeight	/* 裁剪高度 */
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| 	);
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| 
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| 	// 从本地文件中读取图片
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| 	void loadFrom(
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| 		const EString & strFilePath
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| 	);
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| 
 | |
| 	// 从本地文件中读取图片并裁剪
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| 	void loadFrom(
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| 		const EString & strFilePath,/* 图片文件路径 */
 | |
| 		float nClipX,				/* 裁剪位置 X 坐标 */
 | |
| 		float nClipY,				/* 裁剪位置 Y 坐标 */
 | |
| 		float nClipWidth,			/* 裁剪宽度 */
 | |
| 		float nClipHeight			/* 裁剪高度 */
 | |
| 	);
 | |
| 
 | |
| 	// 获取宽度
 | |
| 	virtual float getWidth() const;
 | |
| 
 | |
| 	// 获取高度
 | |
| 	virtual float getHeight() const;
 | |
| 
 | |
| 	// 获取大小
 | |
| 	virtual ESize getSize() const;
 | |
| 
 | |
| 	// 获取源图片宽度
 | |
| 	virtual float getSourceWidth() const;
 | |
| 
 | |
| 	// 获取源图片高度
 | |
| 	virtual float getSourceHeight() const;
 | |
| 
 | |
| 	// 获取源图片大小
 | |
| 	virtual ESize getSourceSize() const;
 | |
| 	
 | |
| 	// 获取裁剪位置 X 坐标
 | |
| 	virtual float getClipX() const;
 | |
| 
 | |
| 	// 获取裁剪位置 Y 坐标
 | |
| 	virtual float getClipY() const;
 | |
| 
 | |
| 	// 获取裁剪位置
 | |
| 	virtual EPoint getClipPos() const;
 | |
| 
 | |
| 	// 获取 ID2D1Bitmap 对象
 | |
| 	ID2D1Bitmap * getBitmap();
 | |
| 
 | |
| 	// 预加载资源
 | |
| 	static bool preload(
 | |
| 		const EString & sFileName	/* 图片文件路径 */
 | |
| 	);
 | |
| 
 | |
| 	// 清空缓存
 | |
| 	static void clearCache();
 | |
| 
 | |
| protected:
 | |
| 	float	m_fSourceClipX;
 | |
| 	float	m_fSourceClipY;
 | |
| 	float	m_fSourceClipWidth;
 | |
| 	float	m_fSourceClipHeight;
 | |
| 	ID2D1Bitmap * m_pBitmap;
 | |
| };
 | |
| 
 | |
| 
 | |
| class ESceneManager;
 | |
| class ENode;
 | |
| class EAction;
 | |
| 
 | |
| // 场景
 | |
| class EScene :
 | |
| 	public EObject
 | |
| {
 | |
| 	friend ESceneManager;
 | |
| 
 | |
| public:
 | |
| 	EScene();
 | |
| 
 | |
| 	virtual ~EScene();
 | |
| 
 | |
| 	// 重写这个函数,它将在进入这个场景时自动执行
 | |
| 	virtual void onEnter() {}
 | |
| 
 | |
| 	// 重写这个函数,它将在离开这个场景时自动执行
 | |
| 	virtual void onExit() {}
 | |
| 
 | |
| 	// 重写这个函数,它将在碰撞发生时自动执行
 | |
| 	virtual void onCollide(
 | |
| 		ENode * pActiveNode,	/* 主动发生碰撞的节点 */
 | |
| 		ENode * pPassiveNode	/* 被动发生碰撞的节点 */
 | |
| 	) {}
 | |
| 
 | |
| 	// 重写这个函数,它将在关闭窗口时执行
 | |
| 	virtual bool onCloseWindow() { return true; }
 | |
| 
 | |
| 	// 重写这个函数,它将在每一帧画面刷新时执行
 | |
| 	virtual void onUpdate() {}
 | |
| 
 | |
| 	// 重写这个函数,它将在游戏暂停时执行
 | |
| 	virtual void onPause() {}
 | |
| 
 | |
| 	// 开启或禁用 onUpdate 函数
 | |
| 	void setAutoUpdate(
 | |
| 		bool bAutoUpdate
 | |
| 	);
 | |
| 
 | |
| 	// 添加节点到场景
 | |
| 	void add(
 | |
| 		ENode * child,
 | |
| 		int zOrder = 0
 | |
| 	);
 | |
| 
 | |
| 	// 删除子节点
 | |
| 	bool remove(
 | |
| 		ENode * child
 | |
| 	);
 | |
| 
 | |
| 	// 获取根节点
 | |
| 	ENode * getRoot() const;
 | |
| 
 | |
| 	// 开启几何图形的渲染
 | |
| 	void setShapeVisiable(
 | |
| 		bool visiable
 | |
| 	);
 | |
| 
 | |
| protected:
 | |
| 	// 渲染场景画面
 | |
| 	void _render();
 | |
| 
 | |
| 	// 更新场景内容
 | |
| 	void _update();
 | |
| 
 | |
| protected:
 | |
| 	bool m_bAutoUpdate;
 | |
| 	bool m_bSortNeeded;
 | |
| 	bool m_bWillSave;
 | |
| 	bool m_bShapeVisiable;
 | |
| 	ENode * m_pRoot;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 二维向量
 | |
| typedef EPoint EVector2;
 | |
| 
 | |
| // 定时器回调函数(参数为该定时器被调用的次数,从 0 开始)
 | |
| typedef std::function<void(int)> TimerCallback;
 | |
| 
 | |
| // 按钮点击回调函数
 | |
| typedef std::function<void()> BtnClkCallback;
 | |
| 
 | |
| template<typename T>
 | |
| inline void SafeDelete(T** p) { if (*p) { delete *p; *p = nullptr; } }
 | |
| 
 | |
| template<typename Obj>
 | |
| inline void SafeRelease(Obj** p) { if (*p) { (*p)->release(); *p = nullptr; } }
 | |
| 
 | |
| template<class Interface>
 | |
| inline void SafeReleaseInterface(Interface **pp) { if (*pp != nullptr) { (*pp)->Release(); (*pp) = nullptr; } }
 | |
| 
 | |
| } |