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				| DirectX | [deploy] Change source code charset to gb2312 | 2020-03-19 14:28:50 +08:00 | 
		
			
			
			
			
				| Brush.cpp | Add allocator | 2020-02-20 22:27:09 +08:00 | 
		
			
			
			
			
				| Brush.h | [deploy] Change source code charset to gb2312 | 2020-03-19 14:28:50 +08:00 | 
		
			
			
			
			
				| Color.cpp | Format codes | 2020-01-21 10:09:55 +08:00 | 
		
			
			
			
			
				| Color.h | [deploy] Change source code charset to gb2312 | 2020-03-19 14:28:50 +08:00 | 
		
			
			
			
			
				| Font.cpp | Add allocator | 2020-02-20 22:27:09 +08:00 | 
		
			
			
			
			
				| Font.h | [deploy] Change source code charset to gb2312 | 2020-03-19 14:28:50 +08:00 | 
		
			
			
			
			
				| GifImage.cpp | [deploy] Change source code charset to gb2312 | 2020-03-19 14:28:50 +08:00 | 
		
			
			
			
			
				| GifImage.h | [deploy] Change source code charset to gb2312 | 2020-03-19 14:28:50 +08:00 | 
		
			
			
			
			
				| Layer.cpp | Layer rename to LayerActor & LayerArea rename to Layer | 2020-02-10 18:03:35 +08:00 | 
		
			
			
			
			
				| Layer.h | [deploy] Change source code charset to gb2312 | 2020-03-19 14:28:50 +08:00 | 
		
			
			
			
			
				| NativeObject.h | [deploy] Change source code charset to gb2312 | 2020-03-19 14:28:50 +08:00 | 
		
			
			
			
			
				| RenderContext.cpp | Remove TextureRenderContext & add function to create a RenderContext from a texture | 2020-02-20 18:22:52 +08:00 | 
		
			
			
			
			
				| RenderContext.h | [deploy] Change source code charset to gb2312 | 2020-03-19 14:28:50 +08:00 | 
		
			
			
			
			
				| Renderer.cpp | Remove TextureRenderContext & add function to create a RenderContext from a texture | 2020-02-20 18:22:52 +08:00 | 
		
			
			
			
			
				| Renderer.h | [deploy] Change source code charset to gb2312 | 2020-03-19 14:28:50 +08:00 | 
		
			
			
			
			
				| Shape.cpp | Add allocator | 2020-02-20 22:27:09 +08:00 | 
		
			
			
			
			
				| Shape.h | [deploy] Change source code charset to gb2312 | 2020-03-19 14:28:50 +08:00 | 
		
			
			
			
			
				| ShapeMaker.cpp | Add allocator | 2020-02-20 22:27:09 +08:00 | 
		
			
			
			
			
				| ShapeMaker.h | [deploy] Change source code charset to gb2312 | 2020-03-19 14:28:50 +08:00 | 
		
			
			
			
			
				| StrokeStyle.cpp | Add allocator | 2020-02-20 22:27:09 +08:00 | 
		
			
			
			
			
				| StrokeStyle.h | [deploy] Change source code charset to gb2312 | 2020-03-19 14:28:50 +08:00 | 
		
			
			
			
			
				| TextLayout.cpp | [deploy] namespace 'string' rename to 'strings' | 2020-02-23 22:08:14 +08:00 | 
		
			
			
			
			
				| TextLayout.h | [deploy] Change source code charset to gb2312 | 2020-03-19 14:28:50 +08:00 | 
		
			
			
			
			
				| TextStyle.hpp | [deploy] Change source code charset to gb2312 | 2020-03-19 14:28:50 +08:00 | 
		
			
			
			
			
				| Texture.cpp | Add allocator | 2020-02-20 22:27:09 +08:00 | 
		
			
			
			
			
				| Texture.h | [deploy] Change source code charset to gb2312 | 2020-03-19 14:28:50 +08:00 | 
		
			
			
			
			
				| TextureCache.cpp | Add allocator | 2020-02-20 22:27:09 +08:00 | 
		
			
			
			
			
				| TextureCache.h | [deploy] Change source code charset to gb2312 | 2020-03-19 14:28:50 +08:00 |