29 lines
524 B
C++
29 lines
524 B
C++
#include "..\eactions.h"
|
|
|
|
|
|
e2d::EActionOpacityTo::EActionOpacityTo(float duration, float opacity) :
|
|
EActionOpacityBy(duration, 0)
|
|
{
|
|
m_nEndVal = opacity;
|
|
}
|
|
|
|
e2d::EActionOpacityTo::~EActionOpacityTo()
|
|
{
|
|
}
|
|
|
|
e2d::EActionOpacityTo * e2d::EActionOpacityTo::copy() const
|
|
{
|
|
return new EActionOpacityTo(m_nAnimationInterval / 1000.0f, m_nEndVal);
|
|
}
|
|
|
|
void e2d::EActionOpacityTo::_init()
|
|
{
|
|
EActionOpacityBy::_init();
|
|
m_nVariation = m_nEndVal - m_nBeginVal;
|
|
}
|
|
|
|
void e2d::EActionOpacityTo::_reset()
|
|
{
|
|
EActionOpacityBy::_reset();
|
|
}
|